Tag Archives: barrels

Donkey Kong Country 3: Dixie Kong’s Double Trouble, Super Nintendo

The third Donkey Kong Country game was first released in 1996. It was again developed by Rare and published by Nintendo. This one featuring Dixie Kong and her cousin Kiddy Kong.

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Donkey Kong Country 2: Diddy’s Kong Quest, Super Nintendo

Following a year after the original Donkey Kong Country, this 1995 sequel is more of the same platforming action, with pre-rendered graphics, only this time you’re playing as Diddy Kong – and his girlfriend, Dixie Kong – on a mission to rescue Donkey Kong.

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Donkey Kong Country, Super Nintendo

Donkey Kong Country is a famous SNES platform game, created by British developer Rare and published by Nintendo in 1994.

It is famous for a number of reasons. Primarily because it was one of the first mainstream games to use pre-rendered 3D graphics in a 2D setting. And also because it was one of the biggest cartridges Nintendo ever produced, and was a massive-seller.

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Alien Highway, ZX Spectrum

The direct sequel to Highway Encounter, Alien Highway is an isometric, third-person shoot ’em up with you taking control of a robot trying to push a bomb up a road, in order to destroy an invading alien base.

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Highway Encounter, ZX Spectrum

Highway Encounter is another classic ZX Spectrum game created by the talented and prolific Costa Panayi of Vortex Software. It was first published in 1985.

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Streets of Rage 3, Megadrive/Genesis

Ask anyone what their favourite beat ’em up is on the Sega Megadrive/Genesis and they will probably reply: Streets of Rage 3.

Released by Sega in 1994, Streets of Rage 3 is the jewel in the crown of a brilliant trilogy of scrolling fighting games.

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Highway Encounter, Atari ST

This 1990 Atari ST conversion of the ZX Spectrum classic Highway Encounter I don’t think was ever commercially released, even though it was co-created by Costa Panayi, the guy who made the original.

Costa created some wonderful games for the Spectrum, and Highway Encounter was one of them. And it has been brilliantly converted to the ST (by Mark Haigh-Hutchinson, with graphics by Costa). This is no farmed-out-to-a-third-party hack job. This is the real thing.

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