SonSon is a scrolling platform shooter created by Capcom and distributed into arcades in 1984. It is loosely based on the Chinese “Monkey King” story from the novel Journey to the West. SonSon can be played single-player, or two player simultaneous co-op.
Rogue Trooper on the ZX Spectrum was developed by Design Design and published by Piranha in 1986. It was the first showing in a video game of the blue-skinned soldier of the future, from 2000AD comic, and it is not a bad game at all. In fact: Rogue Trooper on the Speccy was probably the first decent video game to feature a character from 2000AD, as all the previous ones had been terrible.
Tomb Raider III: The Adventures of Lara Croft is the second sequel to the smash hit Tomb Raider and was developed by Core Design and published by Eidos Interactive in 1998.
The game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. Lara can explore five new locations: India, the South Pacific, London, Nevada, and Antarctica.
This Amstrad CPC conversion of the classic ZX Spectrum game definitely benefits from having better use of colour than the original. It also runs a little faster than the Speccy version, which makes it slightly more playable.
By 1986 the ZX Spectrum was awash with isometric action/adventures games. After the success of Ultimate Play The Game‘s Knight Lore, everyone was trying to make and release them.
Looking back now I would have to say that many of the so-called “clones” were actually very good, although few were outstanding.
Piranha‘s Nosferatu the Vampyre was one of the few outstanding ones, it having been created by Spectrum veteran game design team Design Design, and it also being an interesting take on the classic tale of vampirism written by Bram Stoker (actually this game being based on the 1979 film starring Klaus Kinski).