Tag Archives: conversion

H.E.R.O., Atari 5200

The Atari 5200 version of H.E.R.O. was ported by The Softworks and published by Activision in 1984. It is definitely a step up from the original Atari 2600 version and is more or less identical to the Atari 8-bit version, but with slightly richer colours.

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H.E.R.O., Apple II

The Apple II version of John Van Ryzin‘s classic H.E.R.O. of course lacks the colour of other ports, but it still plays well enough. The game was converted by Charlie Heath (of Microsmiths) and published by Activision in 1984.

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Rainbow Islands, NES/Famicom

The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.

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Impossamole, PC Engine

The 1991 PC Engine/TurboGrafx-16 version of Gremlin Graphics‘ classic Monty Mole game is a rare treat: it’s a British-developed PC Engine game, and an alright one at that. And, believe it or not, but the PC Engine version of the game is the one that’s currently available on Steam and GOG.com.

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Combat School, ZX Spectrum

The ZX Spectrum conversion of Konami‘s arcade game, Combat School, was developed and published by Ocean Software in 1987.

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Rod Land, Amiga

The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.

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Ghosts ‘N Goblins, PC

The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.

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Ghosts ‘N Goblins, Amstrad CPC

The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.

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