A little bonus, on the back of our Sam & Max Hit the Road feature published today: not grabs, but a small selection of high quality Sam & Max comics, as written and drawn by LucasArts veteran and all-round master of the paintbrush, Steve Purcell.
I love Purcell‘s artwork so much – not to mention Hit the Road itself – that I had to share these with you.
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Sam & Max Hit the Road, released by LucasArts in 1993, marks the video game debut of the infamous dog/rabbit crime-fighting duo.
Created by artist Steve Purcell, Sam & Max are “freelance police” and basically engage in a series of surreal mysteries involving bigfoot, and a whole host of other weird characters and strange situations.
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This is the original 1993, VGA, MS-DOS version of Day of the Tentacle, with graphics presented at a fairly low-resolution 320 x 200. They still look great to me though.
Compare this to the high def Double Fine remake of 2018 and there is no contest – the high def version wins every time – although there is still a perverse nostalgic thrill to be had from playing the original VGA version.
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Indiana Jones and the Fate of Atlantis was initially published by LucasArts in 1992 and was immediately recognised as something rather special – at least better than what most of the competition were doing at the time.
What makes Indiana Jones and the Fate of Atlantis so good is the melding of the Raiders of the Lost Ark movie mythos, and the great writing, art and animation talent of LucasArts.
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Monkey Island 2: LeChuck’s Revenge is the 1991 sequel to the classic The Secret of Monkey Island and is arguably even better than its fondly-remembered predecessor.
Created by essentially the same team as the previous game, Monkey Island 2 once again follows the exploits of Guybrush Threepwood and his adventures into pirating and comedy. And once again he is up against his arch nemesis, LeChuck, only this time LeChuck is a rotting zombie due to him having been killed in the last game and brought back to life in this.
Continue reading Monkey Island 2: LeChuck’s Revenge, PC
This is the original MS-DOS classic, as released by Lucasfilm Games (later to become LucasArts) in 1990. The Secret of Monkey Island is a humorous point-and-click adventure introducing wannabe pirate Guybrush Threepwood and his evil arch nemesis the pirate LeChuck.
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This excellent LucasArts point-and-click adventure game was first released in 1989 (to coincide with the film of the same name) and preceded the classic Fate of Atlantis by three years.
I have to admit that this one passed me by until now, and I’m still recovering from the shock of discovering a new SCUMM adventure from the same core team who gave us Fate of Atlantis, Day of the Tentacle, Monkey Island, and Sam & Max…
Continue reading Indiana Jones and the Last Crusade: The Graphic Adventure, PC
Zak McKracken and the Alien Mindbenders is the 1988 successor to Maniac Mansion. Successor in the sense that it uses the same game engine and gameplay style, but does not exist in the same universe.
Continue reading Zak McKracken and the Alien Mindbenders, Commodore 64
Released in 1987 for the Commodore 64 and Apple II, Maniac Mansion was the birth of SCUMM (Story Creation Utility for Maniac Mansion), the game engine that defined LucasArts point-and-click adventures for a decade. Actually, back then they were called Lucasfilm Games, and they were breaking new ground in a number of different places.
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The actual, full title of this 1986 adventure game from Lucasfilm Games is Labyrinth: The Computer Game, but I’ll refer to it from now on as Labyrinth.
Labyrinth was the very first Lucasfilm Games adventure game and is based on the fantasy film of the same name – the one written by Terry Jones, directed by Jim Henson, and starring David Bowie in a big white wig.
Continue reading Labyrinth, Commodore 64