As the title suggests, this is the sequel to the classic Spectrum ‘naughty kid’ game, Jack the Nipper. Jack the Nipper II: In Coconut Capers was again written by Greg Holmes (with graphics help by Terry Lloyd) and published by Gremlin Graphics. It first came out on the ZX Spectrum in 1987.
This puzzle-based platform game was written by Greg Holmes and published for the ZX Spectrum by Gremlin Graphics in 1986. The main character, Jack the Nipper, is a mischievous baby based loosely on the British comic character Sweeny Toddler.
Another fine 8-bit conversion of the classic arcade game Gauntlet, by Gremlin Graphics and published by US Gold in 1987. The MSX version was created by the same team who did the ZX Spectrum version and therefore is quite similar. Which is not a bad thing as the Speccy conversion is quite excellent.
The ZX Spectrum conversion of the classic arcade game Gauntlet is surprisingly good. It was developed by Gremlin Graphics and published by US Gold in 1987 and features all 100 levels from the original, only in multi-load chunks. This was because the game was initially released on cassette only and required loading after a certain number of levels were traversed.
Developed by Gremlin Graphics and published by US Gold in 1987, this Atari 8-bit conversion of the classic Gauntlet arcade game plays okay and doesn’t look too bad, even if it does lack colour and seems a little sluggish.
The Commodore 64 conversion of Atari‘s classic arcade game, Gauntlet, was handled by Gremlin Graphics and was published by US Gold in 1987. It plays fast and is furious fun – just like the original – and looks good; even if the graphics are a little on the chunky side.
Monty Is Innocent is an ‘anomaly’ in the famous Monty Mole series of games, from Gremlin Graphics.
Monty Is Innocent wasn’t designed or programmed by Pete Harrap, the original creator of Monty Mole, but by Chris Kerry (who pitched the idea to publisher Gremlin after having a hit with his game Jack and the Beanstalk). Gremlin liked the idea enough to green light the game and eventually release it as Monty is Innocent in 1985.
A weird mix of 3D exploration and point-and-click adventure, Normality was developed and published by Gremlin Interactive in 1996.
In some respects Normality is the predecessor to Realms of the Haunting – a 1997 release from Gremlin. Both games use the same game engine, and gameplay-wise they also share a lot of similarities.
HeroQuest II: Legacy of Sorasil was developed and published by Gremlin Interactive in 1994. It is an isometric, level-grinding adventure based on the Milton Bradley board game, with simple, console-like controls and surprisingly absorbing gameplay.