Tag Archives: Mode 7

The 7th Saga, Super Nintendo

The 7th Saga is an obscure Japanese Role-Playing Game developed by Produce! and published by Enix for the Super Nintendo in 1993.

The story and gameplay of The 7th Saga are fairly simple – at least when compared to other SNES RPGs, like Seiken Densetsu 3 – but the game moves at a quick pace and also has a few unique features of its own that make it memorable.

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Super Star Wars: The Empire Strikes Back, Super Nintendo

This sequel to Super Star Wars was once again developed by Sculptured Software and published by JVC, this time in 1993. Super Star Wars: The Empire Strikes Back is another hectic run-and-gun platform game, with added variety in the form of Mode 7 stages and a cockpit shooter.

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Indiana Jones’ Greatest Adventures, Super Nintendo

Indiana Jones’ Greatest Adventures is a run-and-gun platform/action game developed by Factor 5 (the German team who made Super Turrican, among others), with the supervision of LucasArts, and published by JVC in 1994.

The game features sequences based on the first three Indiana Jones films; the first being Raiders of the Lost Ark obviously; the second being Temple of Doom (my favourite), and the third being The Last Crusade.

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Ganbare Goemon 3: Shishijyūrokubei no Karakuri Manji Katame, Super Nintendo

The second sequel to the wonderful Legend of the Mystical Ninja, Ganbare Goemon 3: Shishijyūrokubei no Karakuri Manji Katame was again only ever released in Japan and was recently given a fan translation, allowing English-speaking audiences to finally enjoy it.

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Ganbare Goemon 2: Kiteretsu Shougun Magginesu, Super Nintendo

The sequel to the wonderful Konami hit, Legend of the Mystical Ninja, Ganbare Goemon 2: Kiteretsu Shougun Magginesu (translated title being: Goemon 2: The Strange General McGuinness) was released in 1993, but only in Japan.

A brilliant fan translation was released just this year – February 2020 to be precise – which now makes this fantastic game more accessible to Western audiences.

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Pilotwings, Super Nintendo

Nintendo‘s famous flying game, Pilotwings, first came out in Japan in 1990, then the following year was a launch title for the North American and European releases of the Super Nintendo.

Pilotwings uses scaling and rotation effects (known as ‘Mode 7’ in some circles) to give a visual representation of the ground, with regular 2D sprites making up everything else, and it works extremely well.

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Final Fantasy V, Super Nintendo

Final Fantasy V (five) was released in Japan for the Super Nintendo in 1992 although it did not get an official English language translation until it was later re-released on the Sony PlayStation in 1999.

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Secret of Mana, Super Nintendo

Although many people seem to dismiss Secret of Mana (known in its native Japan as Seiken Densetsu 2) – at least when compared to its superior sequel – it does still have quite a bit going for it.

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Super Castlevania IV, Super Nintendo

Released in 1991, Konami‘s Super Castlevania IV was one of the earliest releases for the Super Nintendo console – and one of the best.

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Spindizzy Worlds, Super Nintendo

Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.

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