Tag Archives: balls

Archer Maclean’s Pool, Atari ST

Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.

And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.

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Jimmy White’s Whirlwind Snooker, Amiga

Programmed and designed by Archer MacLean and published by Virgin Games in 1991, Jimmy White’s Whirlwind Snooker was one of the first ever billiards simulations to use 3D graphics to represent the table, and it worked very well.

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Super Monkey Ball Jr., Game Boy Advance

Super Monkey Ball Jr. is a conversion of the classic GameCube game by Sega. It was first released in North America in 2002, and in 2003 in Europe.

From what I can tell Super Monkey Ball Jr. was never released in Japan… That can’t be right… I thought the Japanese were (rightly) mad for Super Monkey Ball?!

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One on One: Dr. J vs. Larry Bird, Commodore 64

This classic one-on-one basketball game on the Commodore 64 originated on the Apple II in 1983 and was later converted to other systems courtesy of Electronics Arts.

One on One: Dr. J vs. Larry Bird is remembered as one of the best basketball games of all time and does indeed have a lot of subtlety to it that isn’t obvious until you play it.

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Mario Tennis: Power Tour, Game Boy Advance

This 2005 tennis game is one of my favourite sports games of all time.

Mario Tennis: Power Tour was developed by Camelot for Nintendo and is known as Mario Power Tennis in Europe and Australia, but I’m sticking to the original title.

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Bounder, Commodore 64

Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers.

It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.

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Bobby Bearing, ZX Spectrum

Bobby Bearing is an interesting isometric action game on the ZX Spectrum, published by The Edge in 1986.

You play as Bobby – a ball bearing – and must roll around the large, colourful maze, looking for and rescuing his four lost brothers and one cousin.

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