The Commodore 64 version of Ultima III: Exodus was first published by Origin Systems in 1983 and came on three floppy disks. There is a fan-made ‘Gold’ version of the game available, that has compressed these down to a single floppy disk file, which saves a lot of disk-swapping, and that’s the version that’s probably worth finding, if you want to play this game on the C64.
The Atari 8-bit version of Richard Garriott‘s Ultima III: Exodus was first published by Origin Systems in 1983. It again uses graphical artifacting (which the first two Ultima games did on the Atari), which results in it looking very similar to the Apple II original.
Ultima III: Exodus is the third game in the Ultima series and the final instalment in the “Age of Darkness” trilogy. It was the first Ultima game that was published by Origin Systems and first came out for the Apple II in 1983. Ultima III was also the first game in the Ultima series where you controlled a party of characters, rather than a single hero, and the first Ultima game to use a line of sight/fog-of-war mechanic, meaning that anything that wasn’t directly within viewing distance was hidden from the player.
Originally released by Sierra On-line in 1983, the PC MS-DOS version of Ultima II: The Revenge of the Enchantress is pretty much the same as the Apple II original – except for the graphics which are four-colour CGA and look pretty awful. Thankfully there’s a fan-made patch, by The Exodus Project, that upgrades the graphics and fixes a few bugs and that’s the version I’m showing here. Note that at the end of this sequence of screenshots I’ve also shown the CGA version of the game for comparison.
The 1983 Commodore 64 version of Ultima II: The Revenge of the Enchantress is a bit of a mixed bag in my opinion. On the one hand it is a gigantic, innovative, involving, and highly challenging Role-Playing Game, and a worthy sequel to the first Ultima (which was a great game). And on the other hand it is a fiddly, visually insipid and annoyingly vague quest into who knows what kind of fantasy, time-travelling nonsense…
The Atari 8-bit conversion of Ultima II: The Revenge of the Enchantress was developed and published by Sierra On-line in 1983, coming out not long after the original Apple II version.
Released in 1983 by Sierra On-Line, Ultima on the Atari 8-bit is more archaic and frustrating than the original Apple II version. And it looks pretty awful too, with a real lack of colour – especially in towns where the game is in monochrome unless you play on a machine (and monitor) that supports “artifacting“. In artifacting mode the dungeon and town graphics look similar to Apple II graphics, but they don’t really take advantage of the Atari‘s superior graphics capabilities.
M.U.L.E. (meaning: Multiple-Use Labour Elements) is a classic business-based strategy game that mixes turn-based and real-time gameplay, and supply-and-demand economics, with multiplayer competition for up to four players. It was designed by the late Danielle Bunten Berry of Ozark Softscape and first published for Atari 8-bit computers by Electronic Arts in North America in 1983. Later, Ariolasoft published the game in Europe, and Bullet Proof Software published the game in Japan. M.U.L.E. was also converted to a number of other systems and has become something of a cult hit since its original release.
A rare home port of Nutting Associates‘ famous 1981 arcade game, Gorf. Rare because the original developers licensed both Space Invaders and Galaxian for inclusion in the original Gorf, which restricted its reach in home markets (because anyone wanting to release the game on another system would also have to license both games to make it legal).