Descent is a famous PC DOS shoot ’em up developed by Parallax Software and published by Interplay in 1995.
Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.
And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.
Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.
Written by Jim Scarlett and published by Software Projects in 1984, Tribble Trubble was a minor hit at the time of release, garnering some critical acclaim (I remember it getting a Smash in an early issue of Crash magazine, which was a big deal) and doing okay sales-wise.
Looking at it now: it still has charm, and some appeal, and is still worth playing – if you like tearing your hair out trying to beat insignificant tasks… 🙂
It was first released in 2004 and features modernised graphics and gameplay, but the same core gameplay as the 1986 original.
Psytron is an early shoot ’em up released for the ZX Spectrum by Beyond Software, who published it in 1984.
It’s a futuristic “base defence” game in essence, with you playing through six different levels trying to fend off alien invaders on a 10-screen landscape – the “Betula 5 Installation”.
The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.
It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.
The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!