Tag Archives: spaceships

Magical Starsign, Nintendo DS

This is the sequel to the excellent Magical Vacation on the GBA. Magical Starsign was developed by Brownie Brown and published by Nintendo, exclusively for the Nintendo DS, in 2006. Unlike its predecessor, Magical Starsign was given an official release in the west, in English.

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Gradius IV, Arcade

The fourth instalment in the Gradius series was released into arcades in 1999, by Konami.

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Star X, Game Boy Advance

Star X is a third-person space shooter, of a similar style to Star Fox. In fact: it wouldn’t be unfair to call it a Star Fox clone. It uses simple polygonal 3D graphics to create the world and sees you flying around in a small spaceship, blasting things. Star X was developed by Graphic State and published by BAM! Entertainment in 2002.

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Zaxxon’s Motherbase 2000, Sega 32X

Zaxxon’s Motherbase 2000 was an attempt by Sega to update one of its most famous IPs onto the Sega 32X (a hardware add-on for the Megadrive/Genesis). In the process I think Sega forgot one of the main reasons why Zaxxon was rated so highly…

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Venom Wing, Amiga

My jaw nearly hit the floor when I first saw Venom Wing on the Amiga. It’s a late release from legendary software house Thalamus, coming out in 1990, and it’s a real stinker…

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Go-Go BunnyGun, ZX Spectrum

Written by Jason J. Railton and first released in 2026, Go-Go BunnyGun is a side-scrolling shooter on the ZX Spectrum that features a bunny girl on a rocket, flying through space. With smooth, colourful graphics and compelling gameplay, Go-Go BunnyGun is another great “Modern Retro” release.

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DarXide, Sega 32X

Co-designed by David Braben – along with his team at Frontier Developments – DarXide is a more frivolous space shooter, compared to what he usually puts out. It was first published, exclusively for the 32X in Europe, by Sega in 1996.

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Apocalypse II, Super Nintendo

***CANNED GAME***

Written by Simon Nicol for Psygnosis in 1994, Apocalypse II was almost complete when it was decided to not release it. This was, of course, a blow to everyone involved, but it was also probably the right thing to do…

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Mega Apocalypse, Commodore 64

Mega Apocalypse is the sequel to Crazy Comets. It was programmed by Simon Nicol, with graphics by Bob Stevenson and music by Rob Hubbard, and was published for the Commodore 64 by Martech in 1987. It is a single-screen shooter in which you have to destroy a series of planets to complete each stage.

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