id Software‘s formidable Quake was ported to the Nintendo 64 by Midway, and first published in 1996. And it is an excellent port of the classic First-Person Shooter.
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Quake, Sega Saturn
The Sega Saturn port of Quake was apparently the first official console port of id Software‘s classic 3D shooter. And, while it plays quite well, it looks kinda ugly.
Saturn Quake was developed by Lobotomy Software and published by Sega in 1997.
Wolfenstein 3D, Game Boy Advance
The Game Boy Advance version of id Software‘s Wolfenstein 3D was programmed by Mike Danylchuk for Stalker Entertainment, and published by BAM! Entertainment in 2002. And it is a very good port of the classic first-person shooter.
Doom, 3DO
The beleaguered 3DO port of id Software‘s classic Doom is often referred to as “the worst port of Doom” by fans of the game, but it’s actually not a bad conversion at all. Yes: it is relatively slow, compared to other Doom ports, and yes: the game runs in a reduced-size window, but it still plays pretty well and does have its plus points.
Doom, Sega Saturn
The Sega Saturn port of Doom was developed by Rage Software and distributed by GT Interactive in 1997. Like the PlayStation version (on which this port is based) it contains both Ultimate Doom and Doom II, but is a little disappointing in terms of performance and presentation.
Doom, Sega 32X
The Sega 32X port of id Software‘s Doom was developed and published by Sega of America in 1994. While the game doesn’t run in a full window (there’s a permanent border around the screen, probably to keep the frame rate up, which is unfortunate), it is an otherwise very good conversion, with smooth movement and decent controls.
Doom II, Game Boy Advance
The Game Boy Advance port of id Software‘s classic first-person shooter sequel, Doom II, was developed by Torus Games and first published by Activision in 2002. Unlike the first Doom on the GBA this port doesn’t use the original Doom engine, but instead uses the Southpaw Engine, that was designed for native use on the GBA and has been used in a number of other games. Torus Games had to therefore recreate all the levels from scratch for this port, and I have to say that they did a great job.
Doom, Game Boy Advance
The Game Boy Advance version of Doom was developed by David A. Palmer Productions and published by Activision in 2001. It is a playable and enjoyable version of id Software‘s shooter classic on Nintendo‘s capable handheld.
Shadowcaster, PC
Shadowcaster is a first-person fantasy-based action game developed by Raven Software and published by Origin Systems in 1993 for MS-DOS (Electronic Arts published it in Europe). The game uses a modified version of the 3D engine used in Wolfenstein 3D, with icons and point-and-click adventure and RPG elements.
Wolfenstein 3D, Atari Jaguar
id Software‘s classic first-person shooter, Wolfenstein 3D, was ported to the Atari Jaguar by John Carmack and his by-then-famous band of merry programmers and artists, and – unsurprisingly – it’s an excellent conversion. The game was published by Atari Corporation in 1994.