Tag Archives: fast

Halls of the Things, Commodore 64

The Commodore 64 has a version of Design Design‘s classic Halls of the Things and it looks and plays very similarly to the original Spectrum version. Which is no bad thing, because this is a challenging and fun little action game.

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Micro Machines V3, PlayStation

The third Micro Machines was released in 1997 for the Sony PlayStation. In V3 the environments and vehicles are all 3D-modelled, and the action is displayed at a slightly tilted angle, rather than directly overhead.

The same excellent gameplay mechanics of the previous games have been retained though. Mostly revolving around getting ahead of your opponents in order to push them off-screen.

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Sonic Advance 3, Game Boy Advance

The third and final Sonic Advance game – Sonic Advance 3 – was published by Sega on the Game Boy Advance in 2004. It was again developed by a third-party developer, Dimps.

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Sonic Advance 2, Game Boy Advance

Sonic Advance 2 was again developed by Dimps for Sega, who published it exclusively for the Game Boy Advance in 2002.

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Sonic Advance, Game Boy Advance

Sonic Advance was the first Sonic game to appear on a Nintendo platform, and it was developed by Dimps and first published by Sega in 2001.

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Micro Machines, NES

This 1991 release from Codemasters is the first game in the award-winning Micro Machines video game series and – boy – does it kick-start the series in style!

In fact: it established the staples that make the series so good, like the themed tracks, and the ‘race-to-the-edge-of-the-screen’ style racing.

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WarioWare, Inc.: Mega Microgames!, Game Boy Advance

This 2003 release from Nintendo is the first game in the WarioWare series. The WarioWare series is all about playing short minigames, that the player must complete in sequence, with the speed of the challenges increasing as the game progresses.

WarioWare, Inc.: Mega Microgames! is known as “Minigame Mania” in PAL regions, but I’m sticking to the original title here.

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Power Drift, Arcade

Power Drift is a superfast racing game designed by Yu Suzuki and first released into arcades by Sega in 1988.

The game uses high speed scaling effects (similar to After Burner and Out Run) to generate the tracks and the cars on the road, and the speed at which you race is pretty startling.

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Wipeout Pure, PSP

Published by Sony in 2005, Wipeout Pure was a launch release for the PlayStation Portable in North America. Because of that it was originally lacking a few features that were included in the later European release.

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