Tag Archives: conversion

Operation Wolf, FM Towns

The FM Towns conversion of Taito‘s smash hit arcade shooter, Operation Wolf, is both an authentic port of the original, and also a playable and fun game that utilises mouse controls to great effect. It was first published by Ving in 1990.

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Shadow of the Beast, FM Towns

Shadow of the Beast on the FM Towns was first published in Japan only by Cross Media Soft – a brand of Victor Musical Industries (a subsidiary of JVC) – in 1991, and came on CD-ROM.

Tim Ansell, who programmed the FM Towns version of Shadow of the Beast (and Shadow of the Beast II), founded the famous British developer The Creative Assembly in 1987 and this was one of a number of contract ports that he did for Psygnosis in the late ’80s and early ’90s.

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Viewpoint, PlayStation

The 1996 PlayStation version of Aicom‘s classic isometric shooter, Viewpoint, was ported by Visual Concepts Entertainment and published by Electronic Arts. It features updated graphics and music, with the same basic gameplay elements of the original.

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Maziacs, Commodore 64

This conversion of Don Priestley‘s brilliant Spectrum game first appeared on the Commodore 64, courtesy of Andy French and DK’Tronics, in 1984. C64 fans tend to frown on conversions of Spectrum games to their system, but in this case they should be thanking their lucky stars, because Maziacs is a great little game.

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Donkey Kong [X2016], Commodore 64

This homebrew version of Donkey Kong was created by “Oxyron” for the Commodore 64 and was released at the “X2016 C64 Party” in The Netherlands in 2016, and it’s really rather excellent. Arguably even better than the officially-licensed C64 conversion by Ocean that was released in 1986.

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Donkey Kong, Commodore 64

The 1986 Commodore 64 port of Nintendo‘s famous Donkey Kong was developed by Arcana Software Design and published by Ocean Software. And it is a decent port of the arcade game.

Arcana also made the superb Amstrad CPC Donkey Kong port for Ocean, so it’s no surprise that this one is good too.

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The Sentinel, Amstrad CPC

Geoff Crammond‘s classic The Sentinel was first released for the Amstrad CPC by Firebird in 1987, and it is one of the best 8-bit versions of this weird and wonderful game.

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Operation Wolf, ZX Spectrum

The ZX Spectrum version of Taito‘s classic arcade shooter, Operation Wolf, was developed and published by Ocean Software in 1988.

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10 Best Marble Madness Conversions

Atari Games‘ classic Marble Madness has been converted to pretty much every home system known to man (apart from those that it hasn’t been ported to, but then again: what have the Romans ever given us?), and here’s our list of the best…

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Marble Madness, FM Towns

The FM Towns version of Marble Madness is pretty damn special. Not only does it have a unique symphonic rendition of the game’s famous soundtrack, but it also has a Time Trial mode, and you can also choose the colour of your marble! It was only ever released in Japan, and – like the excellent X68000 version – it was ported by Tengen and published by Home Data Corporation in 1991.

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