Tag Archives: cockpit

Carrier Command, Amiga

Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird Software. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.

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Time-Gate, ZX Spectrum

Written by John Hollis and first published by Quicksilva for the 48K ZX Spectrum in 1983, Time-Gate was the first Spectrum game I ever played and is a simple first-person space shooter – basically a Star Raiders clone with a few differences.

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Carrier Command, ZX Spectrum

The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird Software in 1989.

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Wing Commander II: Vengeance of the Kilrathi, PC

The 1991 sequel to the promising Wing Commander takes the space opera theme even further, with more cockpit-based space combat, dramatic cut scenes, and glorious 320×200 VGA graphics.

Wing Commander II: Vengeance of the Kilrathi, as the title hints, is the “Empire Strikes Back” of the Wing Commander series. The second game in the series had to be much better than the first to keep it going. And it was much better, although the mission structures are more linear in this sequel.

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Wing Commander, PC

Wing Commander was developed by Chris Roberts and his team at Origin Systems and first released for PC MS-DOS in 1990. It’s a classic cockpit-based space combat game with cinematic cut scenes, and it developed into a long-running series. The Wing Commander series.

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Star Fox 2, Super Nintendo

The sequel to the classic Super Nintendo 3D shooter, Star Fox, Star Fox 2 is infamous because it was actually cancelled before it was completed, way back in 1995, but was finally finished and released in 2017 on the SNES Classic Edition retro console.

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Micronaut One, ZX Spectrum

Micronaut One is another interesting game from Tau Ceti creator Pete Cooke. Mr. Cooke was known for making innovative, unusual, and technically-impressive games for the ZX Spectrum that were different to the norm. This one was published by Nexus in 1987 and involves travelling down 3D corridors and shooting weird alien insects that are infesting a biocomputer.

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Ace of Aces, Atari 8-bit

Ace of Aces is a WWII-based air combat action game developed by Canada-based Artech Digital Entertainment and published by US Gold in the UK and Accolade in the USA. It first came out on the Commodore 64 in 1986 and was later released for other systems, including for the Atari 8-bit machines in 1987. The Atari version was developed by another Canadian company called Distinctive Software.

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Ace of Aces, Commodore 64

Ace of Aces is a Canadian-developed air combat action game made by Artech Digital Entertainment and originally published for the Commodore 64 by US Gold (in Europe) and Accolade (in North America) in 1986. It’s not really a flight simulator, but a collection of simple minigames that join together to make one cohesive combat sim-like game.

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