Developed and published by Crystal Dynamics for the 3DO in 1994, Total Eclipse is a third-person space shooter with impressive graphics (for the time), but two major flaws…
Tag Archives: tunnels
X, Game Boy
This game – called simply “X” – was a Japan-only release, in 1992, on the original black and white Game Boy, but its conception and development would later have a profound effect on Nintendo‘s confidence in producing 3D-based games.
X was created by British developer Argonaut Software (specifically, by Dylan Cuthbert, who was later infamously ‘poached’ by Nintendo from Argonaut), and was a demonstration of their ability to produce 3D-based games on home video game systems. This impressed Nintendo, who then tasked Argonaut with creating a new 3D game on their Super Nintendo console, which eventually became the classic Star Fox. And the rest is history… Sort of.
The Eidolon, Amstrad CPC
Adapted by P.A.W. Software, the Amstrad CPC version of The Eidolon is another excellent port of Lucasfilm Games‘ classic cave exploration game. It was first released by Activision in 1986 and could be argued is one of the best games on the Amstrad (although some would disagree).
The Eidolon, MSX
The MSX version of Lucasfilm Games‘ The Eidolon was published in Japan only – on cartridge – by Pony Canyon in 1986, and it is on-par with the original Atari 8-bit and Commodore C64 originals of this classic cave exploration game.
The Eidolon, ZX Spectrum
I didn’t even know that Lucasfilm Games‘ classic 8-bit fantasy exploration game, The Eidolon, was available for the ZX Spectrum until recently. It was ported to the Spectrum by P.A.W. Software and first published by Activision in 1986. And this is my first time playing it.
The Eidolon, Commodore 64
The Commodore 64 version of Lucasfilm Games‘ The Eidolon came out just after the Atari 8-bit original, in 1985. The game divided critics, but in my opinion it is an atmospheric and unusual cave exploration game, with weird-looking monsters and scary-looking dragons, and is still worth playing today.
The Eidolon, Atari 8-Bit
Using an enhanced version of the fractal engine created for Rescue On Fractalus, The Eidolon is a first-person action game – developed by Lucasfilm Games and published by Epyx in North America in 1985 and Activision in Europe in 1986 – that divided critics when it was first released. While Zzap!64 magazine gave it 97% and a gold medal; raved about the game, and said that it was “not to be missed“, the reviewers of Computer Gaming World disliked it, describing it as “one of the worst games of 1986“… There’s no accounting for taste…
Dig Dug, Arcade
Dig Dug is a cute arcade digging game from Namco that was a cult hit during the early to mid-1980s. It was first distributed into arcades in 1982 and was much cloned by other game developers, and was also officially ported to many home systems of the time, including for the Atari 2600 and Mattel Intellivision (among many others).
18 Wheeler: American Pro Trucker, Dreamcast
18 Wheeler: American Pro Trucker is a conversion of a 1999 Sega arcade game, with gameplay featuring chaotic and destructive street truck racing. The Dreamcast version first came out in 2000 in Japan, and everywhere else in 2001.
Continue reading 18 Wheeler: American Pro Trucker, Dreamcast
Guile, Archimedes
The best way to describe Guile on the Archimedes is: it’s a lot like David Braben‘s Zarch (aka Virus), but set in tunnels. And if you’ve ever played Zarch before then you’ll know that that means that this game is gonna be difficult…
The box describes Guile as: “a unique three-dimensional flight simulator set in a dungeon adventure“, which is sure to have any rational gamer scratching their head in confusion.