Tag Archives: tunnels

Wipeout Pure, PSP

Published by Sony in 2005, Wipeout Pure was a launch release for the PlayStation Portable in North America. Because of that it was originally lacking a few features that were included in the later European release.

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Sonic & Knuckles, Megadrive/Genesis

Developed by Sega and released for the Megadrive/Genesis in 1994, Sonic & Knuckles is a spin-off from the main Sonic series and the sequel to Sonic 3, this time with Knuckles the Echidna as your sidekick.

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Sonic the Hedgehog 3, Megadrive/Genesis

Sonic the Hedgehog and Miles “Tails” Prower return in 1994‘s Sonic the Hedgehog 3 – a game with a new graphical style, and a – thankfully – fixed two-player mode.

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Sonic the Hedgehog 2, Megadrive/Genesis

Released in 1992, one year after the classic Sonic the Hedgehog, Sonic the Hedgehog 2‘s big contribution to the series was the introduction of two-player games of Sonic. It was also a Japanese/American co-production this time, by Sega Technical Institute.

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Sonic the Hedgehog, Megadrive/Genesis

When Sega bigwigs asked their talented designers to create a video game character that would become the company mascot, the designers rubbed their chins for a while, then came up with a blue hedgehog, called Sonic.

In fact, the designers were so enamoured with their new creation that they changed their name to Sonic Team as they developed the game.

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Super Stardust, Amiga CD32

Super Stardust was developed by Finnish video game developer Bloodhouse and was published by Team 17 in 1993 for the Amiga and 1994 for the CD32.

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Lamborghini American Challenge, Amiga CD32

Published by Titus in 1994, Lamborghini American Challenge is a decent 2D racing game originally published on the Amiga under the title Crazy Cars III.

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Diggers, Amiga CD32

Diggers was originally a pack-in game for the Amiga CD32 launch bundle in 1993, and could be considered a variation of the Lemmings gameplay formula.

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N2O: Nitrous Oxide, PlayStation

This 1998 Gremlin/Fox Interactive release for the Sony PlayStation is a fast, tunnel-based shoot ’em up with trippy visuals and a pumping Crystal Method soundtrack. It was designed and programmed by the prolific Tony Crowther.

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The Great Escape, ZX Spectrum

Denton Designs made this smart little POW game for Ocean Software in 1986.

It basically re-enacts the risky life of being a Prisoner of War during the Second World War, with a planned escape being top of the list of things to do.

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