Tag Archives: animals

Noobow, Game Boy

Developed and published exclusively for the original black and white Game Boy by Irem in 1992, Noobow (aka Nōbow) is a cute platform/puzzle game that was only ever released in Japan. Thankfully, a fan translation patch makes this game playable to non Japanese-speakers.

Continue reading Noobow, Game Boy

Knuckles’ Chaotix, Sega 32X

Knuckles’ Chaotix is a platform game, published for the Sega 32X in 1995, that is a spin-off from the Sonic the Hedgehog series. It features Knuckles the Echidna (who first appeared in Sonic the Hedgehog 3), and a rather unique partner system where characters are tethered to each other by a rubber band.

Continue reading Knuckles’ Chaotix, Sega 32X

The NewZealand Story, Megadrive/Genesis

A pretty much perfect conversion of the classic Taito arcade game, The NewZealand Story, developed by Visco Corporation and released for the Sega Megadrive/Genesis in 1990, in Japan only, through Taito themselves.

Continue reading The NewZealand Story, Megadrive/Genesis

Illusion of Gaia, Super Nintendo

Developed by Quintet and published by Enix in Japan in 1993, and by Nintendo, everywhere else, in 1994 and ’95. The later ‘Westernised‘ version was censored in places, but there are some good fan-patches of the uncut Japanese version available in English.

Continue reading Illusion of Gaia, Super Nintendo

Fallout: London, PC [Part 7 – Rabbit and Pork]

Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.

Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.

Continue reading Fallout: London, PC [Part 7 – Rabbit and Pork]

Fallout: London, PC [Part 6 – Tributes and References]

The magic sprinkled over the top of Fallout: London, I would say, are the many historic and cultural tributes and references, and other fine details, that have been woven into the game by the skills and dedication of the developers.

Continue reading Fallout: London, PC [Part 6 – Tributes and References]

Fallout: London, PC [Part 5 – A Cultural Classic]

Initially, when I first saw the launch video for Fallout: London, I was sceptical about how good the voice acting would be in the game. I heard what sounded like a fake cockney accent and cringed… Thankfully, though, that first impression wasn’t correct, and I’m glad to report that the majority of the accents, and the voice acting, in Fallout: London, are absolutely spot-on.

Continue reading Fallout: London, PC [Part 5 – A Cultural Classic]

Fallout: London, PC [Part 4 – Why It’s Great]

Anyway, enough about the bugs and factions. Let me get into some of the reasons why I think Fallout: London is so exceptional…

Continue reading Fallout: London, PC [Part 4 – Why It’s Great]

Fallout: London, PC [Part 3 – The Storyline]

The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.

Continue reading Fallout: London, PC [Part 3 – The Storyline]

Fallout: London, PC [Part 2 – Avoiding the Bugs]

Before proceeding with the review, I want to bring up the “elephant in the room” with Fallout: London. Something that bothered me throughout my first two playthroughs, and also something that can be mostly avoided with some careful planning and insight. And that is: avoiding the many bugs in the game…

Continue reading Fallout: London, PC [Part 2 – Avoiding the Bugs]