The original Metagalactic Llamas: Battle at the Edge of Time first came out for the VIC-20 in 1983. The Commodore 64 version was a later port, in 1984.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, VIC-20
The original Metagalactic Llamas: Battle at the Edge of Time first came out for the VIC-20 in 1983. The Commodore 64 version was a later port, in 1984.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, VIC-20
Also known as “PowerSlave” in some regions, Exhumed is an Egyptian-themed first-person shoot ’em up with survival horror overtones and it is arguably the best first-person shooter on the Sega Saturn. It was developed by Lobotomy Software and first released in 1996.
The Legend of Oasis is the Saturn-exclusive sequel (and prequel) to Beyond Oasis on the Megadrive/Genesis. It’s also known as “The Story of Thor 2” in some territories. The game was developed by Ancient and published by Sega in 1996.
Heatseeker is a weird platform action game, written by Paul O’Malley and published for the Commodore 64 by Thalamus in 1990. It’s probably one of the strangest games I’ve ever played, and it has to be said that the game does suffer a little because of that. It’s so unconventional as to be borderline playable.
The sequel to Shining Soul – Shining Soul II – was once again developed by Nextech and Grasshopper Manufacture and was first released for the Game Boy Advance in 2003. It’s another real time RPG, only this time it’s more detailed and challenging than the previous game.
Benefactor is an unusual platform/puzzle game developed for the Amiga by Swedish team Digital Illusions CE and published in 1994 by Psygnosis. It could be described as a “miniature Flashback“, because it has similar game mechanics to that game, but tinier graphics.
Deliverance: Stormlord II is the sequel to Stormlord and was published by Hewson Consultants in 1990. Programming and art were once again handled by Raffaele Cecco and Hugh Binns respectively, with game design by Paul Chamberlain and Barry Simpson.
It’s a single-player platform game where you once again take control of Stormlord to rescue kidnapped fairies from the evil forces of the defeated Black Queen; fighting from ‘Hell’, all the way up to ‘Heaven’.
The 1997 sequel to the classic Tomb Raider, Tomb Raider II, was once again developed by Core Design and published by Eidos Interactive.
The sequel builds upon the good parts of the first game and delivers even more Lara Croft hi-jinks and agility. An enhanced version of Core‘s Tomb Raider engine was used to power the game world.
Boulder Dash EX is an updated version of the classic Boulder Dash, developed by Vision Works and published by KEMCO in 2002. And it’s not bad at all.
I didn’t know that Dragontorc existed on the Amstrad until recently and was pleasantly surprised to find out that it did. Dragontorc is one of my all-time favourite ZX Spectrum games and it translates well to the CPC, flickery graphics included.
Dragontorc was designed and programmed by Steve Turner (of Graftgold fame) and is a sequel to the game Avalon, both of which feature a levitating mage called Maroc on a quest to defeat the forces of evil.