Contact Sam Cruise is a highly-regarded and entertaining action adventure game designed by Dave Reidy, the guy who created the classic Skool Daze. It was published by Microsphere in 1986.
Written by Siegfried Kurtz and published exclusively for the ZX Spectrum in 1986 by Addictive Games, Kirel is a simple but playable isometric platform/puzzle game with attractive graphics and presentation.
Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.
And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.
Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.
Developed by The RamJam Corporation and published by Ariolasoft in 1985, Panzadrome is an overhead maze shooter involving tanks, and it is not a bad game, as far as Speccy tank/maze games go.
Written by Jim Scarlett and published by Software Projects in 1984, Tribble Trubble was a minor hit at the time of release, garnering some critical acclaim (I remember it getting a Smash in an early issue of Crash magazine, which was a big deal) and doing okay sales-wise.
Looking at it now: it still has charm, and some appeal, and is still worth playing – if you like tearing your hair out trying to beat insignificant tasks… 🙂
Psytron is an early shoot ’em up released for the ZX Spectrum by Beyond Software, who published it in 1984.
It’s a futuristic “base defence” game in essence, with you playing through six different levels trying to fend off alien invaders on a 10-screen landscape – the “Betula 5 Installation”.
A very good 1989 homebrew conversion of Cinemaware‘s classic Defender of the Crown, programmed by The Cat, from Hungary.