Tag Archives: Non-violent

Spindizzy, ZX Spectrum

Originating on the Amstrad CPC, Spindizzy is a genius piece of coding and game design. It is an isometric exploration game, where you play as a spinning gyroscope (called GERALD) trying to collect gems across a large map of screens. It was designed by Paul Shirley, and the Spectrum port was handled by Phil Churchyard. Spindizzy on the Spectrum was published by Electric Dreams in 1986.

Continue reading Spindizzy, ZX Spectrum →

Noobow, Game Boy

Developed and published exclusively for the original black and white Game Boy by Irem in 1992, Noobow (aka Nōbow) is a cute platform/puzzle game that was only ever released in Japan. Thankfully, a fan translation patch makes this game playable to non Japanese-speakers.

Continue reading Noobow, Game Boy →

Yoshi’s Story, Nintendo 64

After Super Mario World 2: Yoshi’s Island, this is the second instalment in the Yoshi series. Yoshi’s Story was first released by Nintendo, exclusively for the Nintendo 64, in 1997.

Continue reading Yoshi’s Story, Nintendo 64 →

Mr. Driller 2, Game Boy Advance

A conversion of the arcade game of the same name, Mr. Driller 2 works brilliantly well on the Game Boy Advance. It was initially released in 2001 by Namco.

Continue reading Mr. Driller 2, Game Boy Advance →

Super Monkey Ball 2: Sakura Edition, Android

Like the majority of Android games (although certainly not all of them), this 2010 mobile version of Sega‘s classic Super Monkey Ball is available as an advertisement-filled free version, or a paid version with no ads.

Continue reading Super Monkey Ball 2: Sakura Edition, Android →

Super Monkey Ball, GameCube

What can be said about Sega‘s fabulous Super Monkey Ball that hasn’t already been said before? It is a riot of colour and sound that has been bringing joy to games-players for over two decades now. The GameCube version was developed by Amusement Vision (an internal Sega dev team) and first came out in 2001. And it was a smash hit!

Continue reading Super Monkey Ball, GameCube →

Rainbow Islands, Sega Master System

Rainbow Islands on the Sega Master System was released in 1993 in Europe, Australia and Brazil, and it is a reasonably good port of the classic Taito arcade game.

Continue reading Rainbow Islands, Sega Master System →

Rainbow Islands, Game Boy Color

Rainbow Islands on the Game Boy Color was ported by Dreams Co., Ltd. and published by TDK Mediactive in 2001. From what I can tell it was only released in Europe, which – considering it was created by a Japanese developer – is a little strange.

Continue reading Rainbow Islands, Game Boy Color →

Rainbow Islands, NES/Famicom

The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.

Continue reading Rainbow Islands, NES/Famicom →

Re-Bounder, Commodore 64

Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.

Continue reading Re-Bounder, Commodore 64 →