Tag Archives: Non-violent

Wiz ‘N’ Liz, Megadrive/Genesis

Wiz ‘N’ Liz was developed by Raising Hell Software for the Amiga and Sega Megadrive only and was first published by Psygnosis in 1993. It is a side-scrolling collecting game with cute graphics and jolly music and can be played one or two-player.

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Marble Madness, X68000

The Sharp X68000 version of Atari‘s classic Marble Madness is pretty much arcade perfect – barring, of course, the trackball controls of the original arcade game.

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Flicky, Arcade

Originating in arcades in 1984, Flicky is a super cute bird-collecting platform game by Sega that relies heavily on gravity, inertia, and jumping to provide the challenge.

The aim of the game is simple: you play a blue bird who must collect up the small, yellow chicks (the “PioPio“), and avoid contact with the cats (the “Nyannyan“) on your way to taking the chicks home (the door you came in through). The quicker you do this, the more bonus points you get.

Simple. Or at least you might have thought so…

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Bubble Memories, Arcade

Bubble Memories: The Story of Bubble Bobble III was released into arcades by Taito in 1996, and – as the subtitle makes clear – this is a canonical Bubble Bobble sequel. It has been described as “Bubble Bobble on steroids”…

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Masterblazer, Amiga

Masterblazer is a 1990 conversion of the classic LucasFilm Games game, Ballblazer, but with faster, smoother graphics than the 8-bit versions, and a couple of extra play modes.

That said: the 8-bit versions were all pretty much fast and smooth enough, so is this Amiga update good enough?

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Do-Re-Mi Fantasy, Super Nintendo

Published in Japan by Hudson Soft in 1996, Do-Re-Mi Fantasy is a cute and colourful platform game that is actually the sequel to the Famicom game Milon’s Secret Castle.

Do-Re-Mi Fantasy doesn’t really look like Milon’s Secret Castle – or play like it for that matter – but it does share the same bubble-blowing DNA as its predecessor.

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Kikstart, Commodore 16/Plus4

Shaun Southern‘s Commodore 16 version of his hit bike game, Kikstart, is somewhat different to the original Commodore 64 version.

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Pikmin, GameCube

Pikmin was released for the Nintendo GameCube in 2001 and was an instant hit with gamers.

Designed and produced by Shigeru Miyamoto, the first game in the Pikmin series introduces Captain Oilmar, an alien who crash lands on a mysterious planet and where he befriends small creatures called Pikmin who help him rebuild his ship.

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