Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.
Released in Japan in 2004 and everywhere else in 2005, The Legend of Zelda: The Minish Cap was developed by Capcom and Flagship, with Nintendo overseeing the project. The result is: a fantastically fun handheld adventure game, with beautiful 2D graphics and captivating gameplay.
A direct follow-up to the classic Megadrive game, Shining in the Darkness, and arguably the best level-grinder on the Sega Saturn, the awkwardly-titled Shining the Holy Ark is a superb first-person, party-based RPG with turn-based combat.
Zany Golf was released by Electronic Arts in 1988. It originated on the Apple IIGS but was quickly ported to 16-bit computers, including this fine Atari ST version.
Vagrant Story is an action/RPG released by Square in 2000 for the PlayStation.
Some people rate it as one of Square‘s best games of all time. Which is saying something.
Seiken Densetsu 3 was released by Squaresoft in 1995 and an English fan translation came out in 2000. Only five years after the game’s original release there was a fan translation… That’s unheard of. And there are various translations available now, including German and French.
I absolutely love the graphical style of Squaresoft‘s Seiken Densetsu 3. It’s a masterwork of pixel graphics artistry. Everything in it, from the characters, to the buildings, to the items, and to the magic spell effects are all incredibly well presented and thought-out. These are definitely among the most iconic 2D RPG graphics ever made. And the people who made them deserve a round of applause from the rest of the gaming world for creating them. 🙂
One mistake I made when I first played Seiken Densetsu 3 was: I didn’t know where the magic spells were. This is probably a common mistake among first time players.
You have to press ‘down’ from the item menu ring to find and use your magic spells, and I probably played the first twenty levels or so without using my character magic at all. If you’re going to give this great game a try for the first time, don’t make the same mistake that I did. Press down to use your magic (and spirits) when the item ring is visible. Pressing up and down cycles through them. The same system as is used in shops for buying and selling. It does take some getting used to although you can quickly switch characters using the L and R buttons, which is useful in shops and essential in combat.
Probably the ‘deepest’ thing about Seiken Densetsu 3 is the magic combat system. Yes, you can hack away with swords and claw away with, erm, claws, but you can also bring up what they call the “Ring Menu” and cast magical spells. And – when you’re fighting against some enemies and bosses – it pays to know how to use magic well. Or you will get the stuffing knocked out of you… It’s all about using ‘buffs’ and ‘de-buffs’ – trying to counter the enemy by watching what he’s doing, and casting magic on your sword to create more damage. The combat system in Seiken Densetsu 3 is definitely more subtle than just ‘hacking away’. It is a fight to the death with devastating opponents in a game of wits, speed and magic knowledge!
Considered by many to be a Super Nintendo classic, but having never been released outside of Japan, Seiken Densetsu 3 (1995) has – in the past – been something of an enigma. A must-play game, but not available in English. That was: until an unofficial fan translation came out that changed all that.
Seiken Densetsu 3 is the third game in the Mana series (following Secret of Mana on the SNES (aka Seiken Densetsu 2), and Final Fantasy Adventure on the Game Boy (aka Seiken Densetsu)), and it is one of those games that I had played before (although not for more than a few hours, just to get a taste of it), and had planned to play more of, at some point in future.