Tag Archives: Egyptian

Serious Sam’s Bogus Detour, PC

Serious Sam’s Bogus Detour is exactly what the title of this game implies… a curveball in the Serious Sam series.

Developed by Swedish team Crackshell – in association with original Serious Sam developer, Croteam – and published in 2017 by Devolver Digital, this is an overhead shooter with pixel-based, retro-style graphics. And it is bloody brilliant! Better even than the Serious Sam games it is based upon.

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Total Eclipse, Commodore 16/Plus4

A 1990 homebrew conversion of the classic Freescape game, Total Eclipse, by the Hungarian coder Soós Ferenc (aka “SF”). It requires 64K of RAM to run.

And Total Eclipse an excellent conversion – pretty much identical to its Commodore 64 parent (from which it was converted).

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Pyracurse, ZX Spectrum

An involving, multi-character isometric adventure set in an Egyptian tomb, Pyracurse was written by Mark Goodall and Keith Prosser and published by Hewson in 1986.

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Total Eclipse, Amiga

The third Freescape game, Total Eclipse, was released on 8-bit home computers first (ZX Spectrum, C64 and Amstrad CPC), and later appeared on 16-bit machines, including this excellent Amiga conversion, published by Domark in 1989.

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Zak McKracken and the Alien Mindbenders, Commodore 64

Zak McKracken and the Alien Mindbenders is the 1988 successor to Maniac Mansion. Successor in the sense that it uses the same game engine and gameplay style, but does not exist in the same universe.

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Desert Falcon, Atari 7800

Desert Falcon is an obscure isometric shooter with an Egyptian theme, released exclusively for the Atari 7800 in 1987.

You play as a falcon, flying diagonally over the landscape, shooting stuff as you go, in a way similar to that seen in Sega‘s classic coin-op, Zaxxon.

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Abu Simbel Profanation, ZX Spectrum

This 1985 release from Spanish company Dinamic Software is an obscure ZX Spectrum platform game about Egyptian tomb-raiding.

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Entombed, Commodore 64

Entombed was Ultimate Play The Game‘s first (and possibly only) hit game on the Commodore 64. It received rave reviews from most who played it back in 1985 and the gaming world was generally quite receptive of it.

In it you play Sir Arthur Pendragon and must negotiate your way through a deadly Egyptian tomb. Some of the puzzles are obscure and the sprites are quite chunky, but overall Entombed is still quite compelling to play now. Certainly more so than some of its successors.

As the series went on it received more and more slatings, and Sir Arthur Pendragon and his miserable little game series finally died a death. 🙂

More: https://en.wikipedia.org/wiki/Entombed_(video_game)

Tutankham, Arcade

Konami‘s 1982 arcade game Tutankham is a weird horizontally-scrolling shooter where you play a gun-toting archaeologist, fighting off snakes, mummies, and other meanies, inside a maze-like Egyptian tomb.

The ‘rub’ is: that you can only shoot horizontally, and not up or down tunnels, which makes moving around the tomb difficult. Monsters appear from ‘generators’ and come thick and fast – too fast, to be honest. Getting past certain places is almost impossible and requires more luck than judgement. Like many early arcade games…

Tutankham could have been a great arcade game, but its difficulty lets it down, in my humble opinion. It’s still an interesting game, and a decent challenge, though.

More: https://en.wikipedia.org/wiki/Tutankham

Mighty Bomb Jack, Atari ST

This great little platform game is actually a conversion of a Nintendo Entertainment System game, created by Tecmo in 1986.

Elite Systems developed and published the Atari ST version of Mighty Bomb Jack in 1990. Of course it is a sequel to the classic arcade game Bomb Jack.

What’s so good about Mighty Bomb Jack is the gameplay, which is very good indeed, when you get down to the nitty gritty of it. The way Jack jumps – the timings – and the way he floats (and stops floating) are all part of his silky superhero skills. Once you’ve mastered how to use him, the game becomes a great test of platforming skills.

A difference in this Bomb Jack sequel is in the use of scrolling levels. The idea is still to collect the bombs (in sequence will earn you more points) to beat the levels, but in this follow-up you also have to move left and right to make your way through a horizontally (and sometimes vertically) scrolling series of platforms inside a big room. Every now and then the levels are also punctuated by single screen challenges (which tend to be the toughest). It works well and makes the game a bit more interesting than the original in my humble opinion.

Graphically, this Atari ST version is very nice. Colourful and well defined. It didn’t review too well at the time of release, although personally I think Mighty Bomb Jack is a decent Atari ST game and highly recommend it.

More: https://en.wikipedia.org/wiki/Mighty_Bomb_Jack