Tag Archives: clouds

Wonderful Dizzy, ZX Spectrum

Wonderful Dizzy is the eighth ‘core’ Dizzy adventure and was released in 2020 for the 128K ZX Spectrum only. It was designed by The Oliver Twins and published by Team Yolkfolk.

The game’s development was tied to the Kickstarter campaign for the ZX Spectrum Next and was first announced in 2017. The Olivers said that they would only go ahead with development of the game if the Kickstarter campaign for the ZX Spectrum Next reached its target, which it eventually did.

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Crystal Kingdom Dizzy, ZX Spectrum

The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.

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Dizzy: Prince of the Yolkfolk, ZX Spectrum

Dizzy: Prince of the Yolkfolk is the sixth Dizzy platform adventure game. It was designed and coded by Big Red Software and published by Codemasters in December 1991.

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Spellbound Dizzy, ZX Spectrum

Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.

Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.

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Magicland Dizzy, ZX Spectrum

Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.

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Fantasy World Dizzy, ZX Spectrum

The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).

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Do-Re-Mi Fantasy, Super Nintendo

Published in Japan by Hudson Soft in 1996, Do-Re-Mi Fantasy is a cute and colourful platform game that is actually the sequel to the Famicom game Milon’s Secret Castle.

Do-Re-Mi Fantasy doesn’t really look like Milon’s Secret Castle – or play like it for that matter – but it does share the same bubble-blowing DNA as its predecessor.

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Mega Man 2, NES

The 1988 sequel to Mega Man, Mega Man 2 is more of the same rock-hard platforming and shooting action on the Nintendo Entertainment System (aka the Famicom).

Your six major protagonists this time are: Bubble Man, Air Man, Quick Man, Heat Man, Wood Man, Metal Man, Flash Man, and Crash Man. And – as usual – each has their own themed level which you can choose from in the opening menu.

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Magic Carpet 2, PC

The full title of this 1995 sequel is Magic Carpet 2: The Netherworlds, and it is an excellent continuation of the series.

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Magic Carpet, PC

Magic Carpet from Bullfrog was first released in 1994 through Electronic Arts. It is a DOS-based, first-person action game with you – the player character – flying a ‘magic carpet’ around a series of islands, fighting evil wizards and monsters and collecting ‘mana’ to increase your magical powers.

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