Also known as “On The Ball” in some English-speaking regions, Cameltry is a game where you have to drop a ball through a rotating maze to reach a goal area within a time limit. It was first distributed into arcades by Taito in 1989.
Tag Archives: puzzle
The Sentinel, PC
Geoff Crammond‘s classic weird puzzle game, The Sentinel, was released by Firebird Software for PC MS-DOS in 1989.
Q*bert, ColecoVision
The 1983 Parker Bros. release of Gottleib‘s Q*bert was a reasonable success on the ColecoVision.
Repton 3, Archimedes
The Acorn Archimedes version of Repton 3 is an excellent port of the 8-bit BBC Micro original, with enhanced graphics, responsive controls and a raft of extra levels not seen in the original. From what I can tell it was the only part of the Repton series that was ported to the Archimedes, which is fine because it’s probably the best game in the series.
Rollaround, Commodore 64
Rollaround is an isometric action/puzzle game written by Tony Kelly of Mr. Chip Software and was published by Mastertronic in 1987. The gameplay is a combination of Marble Madness, Bobby Bearing, Spindizzy and Q*Bert, where the aim is to control a rolling ball that moves around a map of screens, rolling over tiles, activating switches, and collecting cross tiles for points.
Confuzion, Commodore 64
Confuzion was written by Paul Shirley – of Spindizzy fame – and published by Incentive Software in 1985. It’s a sliding puzzle game where you have to re-arrange tiles so that a spark can reach a bomb before the timer runs out.
Mindroll, Amiga
Mindroll is a 16-bit conversion of Stavros Fasoulas‘ classic Commodore 64 ball-rolling maze game, Quedex. It was converted by Silent Software and published in North America for the Amiga and PC by Epyx in 1990. As far as I know it wasn’t released in the UK or Europe, which is strange considering that the game originated there.
Repton 3, BBC Micro
Repton 3 – first released by Superior Software in 1986 – was designed and written by Matthew Atkinson; not Repton‘s original designer, Tim Tyler. Thankfully Repton 3 reverts back to the formula that made the first Repton game so successful, with a series of password-accessible, time-limited levels, split into three data files (prelude, toccata, and finale).
Repton 2, BBC Micro
The sequel to the classic BBC digging/puzzle game, Repton, Repton 2 was again designed and coded by Tim Tyler and published by Superior Software in 1985. Unfortunately this second game in the series is not quite as good as its predecessor, in my opinion.
Repton, BBC Micro
Repton for the BBC Micro is a classic digging/puzzle/maze game written by Tim Tyler and published by Superior Software in 1985. The game is usually described as a Boulder Dash derivative, and while it’s true that its author was influenced by Chris Gray and Peter Liepa‘s classic game, he hadn’t played it before he wrote Repton – he’d reportedly only read a review about the game in a magazine. Repton is sufficiently different to Boulder Dash to stand on its proverbial own two feet, but the similarities are obvious and drawing comparisons is unavoidable.