Dragontorc ZX Spectrum

Dragontorc, ZX Spectrum

Steve Turner‘s 1985 sequel to Avalon is about as atmospheric and exciting as a fantasy adventure can get on a ZX Spectrum. It really is amazing that this game fits in to only 48K of memory.

In their review of Dragontorc, Crash magazine criticised the lack of sound in the game, but I think they were wrong. The sound in Dragontorc is great. What that Crash reviewer didn’t notice was that you can tell when monsters are around by the sound of their footsteps, even when you can’t see the baddies on screen. It’s both atmospheric and a useful gameplay feature. And all the other sound effects are great too, and don’t slow the game down too much when they are playing (unlike many games on the Spectrum at the time).

As I said: Dragontorc is a technical miracle. Probably Steve Turner‘s finest hour, and still worth a play even now. In an emulator, or a Vega, or wherever.

More: Dragontorc on Wikipedia

One thought on “Dragontorc, ZX Spectrum”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.