Steve Turner‘s 1985 sequel to Avalon is about as atmospheric and exciting as a fantasy adventure can get on a ZX Spectrum. It really is amazing that this game fits in to only 48K of memory.
In their review of Dragontorc, Crash magazine criticised the lack of sound in the game, but I think they were wrong. The sound in Dragontorc is great. What that Crash reviewer didn’t notice was that you can tell when monsters are around by the sound of their footsteps, even when you can’t see the baddies on screen. It’s both atmospheric and a useful gameplay feature. And all the other sound effects are great too, and don’t slow the game down too much when they are playing (unlike many games on the Spectrum at the time).
As I said: Dragontorc is a technical miracle. Probably Steve Turner‘s finest hour, and still worth a play even now. In an emulator, or a Vega, or wherever.
More: Dragontorc on Wikipedia
Loved this game. Mapped it and entered a competition winning a copy of Heathrow Air Traffic Control back in the day. Still amazed by how much they could fit into just 48k.
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It is an amazing game – one of my all-time favourites on the Spectrum. It’s genuinely scary too. The skeletons used to get me sweating!
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