Canyon Warrior is a vertically-scrolling shoot ’em up written by Ste Cork and published by Mastertronic in 1989. The game came out very late in the ZX Spectrum‘s life, which is probably why it’s technically quite impressive (for the Spectrum).
Designed by Mark Cale; programmed by Neil Dodwell, and with graphics by Concept Animations, System 3‘s Myth: History in the Making is an action/platform game based around a series of ancient myths and a teenage boy’s adventure within them. It was first released for 8-bit home computers in 1989.
Written by Pete Cooke and published by Firebird (as a £1.99 budget game) in 1987, Brainstorm is a clever puzzle/strategy game where the aim is to draw lines using a pointer in order to make a bouncing ball travel over coloured sections of the screen, to accumulate points.
Sweevo’s World is an isometric adventure/puzzle game developed and published by Gargoyle Games in 1986. The initial release was for 48K Spectrums although an enhanced version for the Spectrum 128K, called Sweevo’s Whirled, was also released later.
Ported by Chris Clark of Salamander Software and first published in 1984, Metagalactic Llamas: Battle at the Edge of Time is a straightforward conversion of the VIC-20 original, but with a couple of tweaks here and there.
The ZX Spectrum version of Jeff Minter‘s Traxx was published through Quicksilva in 1983. It was written by Salamander Software for Llamasoft and, to be honest, it’s not a very good game at all.
Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. I’m not entirely sure who coded it, but it could’ve been Minter himself.