Tag Archives: console

Impossible Mission, Sega Master System

The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.

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Spindizzy Worlds, Super Nintendo

Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.

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Alien Crush, PC Engine

The first in a series of excellent pinball games developed by famous Japanese company Compile, Alien Crush was released on the PC Engine in Japan in 1988, and the following year in North America.

The game has an alien/horror theme and features suitably weird and gruesome backgrounds and sprites.

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Boulder Dash, ColecoVision

The ColecoVision conversion of Peter Liepa and Chris Gray‘s classic Atari 8-bit game, Boulder Dash, is really quite wonderful. It was converted by Micro Lab and published on the Micro Fun label in 1984.

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Final Fantasy VII, PlayStation

Final Fantasy VII is a legendary level-grinding Role-Playing Game, developed by Square and released for the Sony PlayStation in 1997.

While the Final Fantasy series had grown in stature throughout the 1990s, it was this seventh instalment that broke Japanese CRPGs into the mainstream, with its outstanding mix of 3D, polygonal graphics, Full Motion Video, and pre-rendered backgrounds.

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Prince of Persia, Megadrive/Genesis

The Sega Megadrive/Genesis version of Prince of Persia was developed and published by Tengen and Domark in 1993. It is another great conversion – unique to all the rest.

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Prince of Persia, NES

Developed by Motivetime for Virgin Games and released in 1992, the NES version of Prince of Persia is unfortunately another flawed conversion.

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Prince of Persia, Super Nintendo

Developed by Arsys Software for Konami and published in 1992 this Super Nintendo conversion of Prince of Persia is arguably the best out of all of them.

The game has been expanded and seriously enhanced with superb graphics and stereo sound.

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Prince of Persia, Sega Master System

The Sega Master System port of Jordan Mechner‘s classic Prince of Persia was published by Domark in 1992. And in truth: it’s a bit hit and miss.

It looks alright, but the main character’s movement isn’t up to scratch, which is sacrilege.

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