Tag Archives: runes

Ranarama, ZX Spectrum

Steve Turner‘s classic Ranarama originated on the ZX Spectrum in 1987. The game is an overhead Gauntlet derivative where you play as a frog (actually a wizard’s apprentice, called Mervyn, whose botched spell has turned him into a frog), who must fight his way through various levels of a maze, defeating warlocks and taking their runes.

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The 7th Saga, Super Nintendo

The 7th Saga is an obscure Japanese Role-Playing Game developed by Produce! and published by Enix for the Super Nintendo in 1993.

The story and gameplay of The 7th Saga are fairly simple – at least when compared to other SNES RPGs, like Seiken Densetsu 3 – but the game moves at a quick pace and also has a few unique features of its own that make it memorable.

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Dungeon Master, Amiga

FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.

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Dungeon Master: Theron’s Quest, PC Engine

Theron’s Quest is a modified version of the incredible Dungeon Master, released for the PC Engine in Japan in 1992 and the TurboGrafx-16 in North America in 1993.

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Stonekeep, PC

Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.

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Chaos Strikes Back, Atari ST

Chaos Strikes Back is to RPGs what The Empire Strikes Back is to movie sequels… It is simply one of the best – and toughest – real-time role-players ever made. Dungeon Master was incredible, but the sequel, Chaos Strikes Back, is just another dimension…

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Dungeon Master, Atari ST

This is the one: Dungeon Master – the Atari ST original. One of the best games ever made, and among my favourite games of all time…

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Ultima Underworld II: Labyrinth of Worlds, PC

The second of two ground-breaking Ultima Underworld games made by Blue Sky Productions (later to become Looking Glass Technologies) and Origin Systems.

Labyrinth of Worlds, first released in 1993, again features a very early (and successful) attempt to create a Role-Playing Game with a fully-explorable 3D environment. Both this – and its predecessor, The Stygian Abyss – were developed concurrently, and were a significant leap forward in terms of software technology at the time.

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Ultima Underworld: The Stygian Abyss, PC

The first of two ground-breaking Ultima Underworld games made by Looking Glass Technologies (formerly known as Blue Sky Productions) and Origin Systems.

The Stygian Abyss, first released in 1992, is one of the first Role-Playing Games to feature first-person action in a 3D environment.

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