Tag Archives: John Van Ryzin

H.E.R.O., ZX Spectrum

The ZX Spectrum version of John Van Ryzin‘s classic rescue game, H.E.R.O., looks pretty basic when compared to other versions, but plays just as well as all the others.

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H.E.R.O., ColecoVision

The ColecoVision version of the classic rescue game, H.E.R.O., looks quite similar to the Commodore 64 version, in that: the graphics are a little rough around the edges.

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H.E.R.O., Commodore 64

The Commodore 64 version of John Van Ryzin‘s 1984 classic H.E.R.O. plays just as good as the Atari 2600 original, although the graphics are a little messier.

I think what they tried to do was add some ‘texture’ to the backgrounds, but just ended up adding lots of distracting dots instead… It does make the game more difficult to play, because it’s more difficult to judge where things are in the mass of pixel ‘overgrowth’.

Conversion of the Commodore 64 version was handled by The Softworks, and – graphical embellishments aside – they did an excellent job of it.

H.E.R.O. on the C64 was once again published by Activision.

More: H.E.R.O. on Wikipedia

H.E.R.O., Atari 2600

John Van Ryzin‘s popular H.E.R.O. (Helicopter Emergency Rescue Operation) first made its appearance on the Atari 2600 (aka Atari VCS), via Activision, way back in 1984.

The premise is simple: you are a guy with a helicopter rotor on his back and can fly through caverns of a deep mine, looking for trapped victims to rescue.

You have to be careful where you fly, though, because hitting certain things can kill you.

Every now and then you’ll come across an immovable wall, barring your way, and can drop sticks of dynamite to get rid of them. Avoiding the blast of your own explosives is crucial though. Oh, and you can shoot a short range beam out from your eyes too. Helpful for shooting spiders and suchlike. Don’t shoot a lamp though, otherwise the screen will go dark.

H.E.R.O. is classic 1980s video gaming. A simple, original idea, made fun by pushing the limited abilities of the Atari 2600 to their limits.

H.E.R.O. also appeared on many other 8-bit video gaming platforms too, including Apple II, ColecoVision, Commodore 64, MSX, and ZX Spectrum.

More: H.E.R.O. on Wikipedia