Believe it or not: the Game Boy Color has a version of the infamous Carmageddon available for it, with overhead scrolling streets and tiny pedestrian zombies that you can run down in a variety of different cars. It was developed by Aqua Pacific and first published by Sales Curve Interactive in Europe and Titus in North America in 2000.
Hard Drivin’ is a 1989 arcade game developed and manufactured by Atari Games. It allows the player to drive a sports car on a track that emphasises speed and stunts, and was one of the first driving games with a fully 3D polygonal environment.
Dirt Racer is a racing game for the Super Nintendo that uses the Super FX chip to render the 3D graphics, and it has the distinction of being by far the worst game to use Argonaut‘s famous co-processor. The game was developed by Motivetime and published by Elite Systems in 1995.
Dirt Trax FX is a motocross racing game developed by Sculptured Software and published by Acclaim Entertainment for the Super Nintendo in 1995. It uses the Super FX chip inside the cartridge to power the 3D course graphics. In spite of the extra processing power, Dirt Trax FX is a fairly average motocross racing game, in my opinion.
The 2015 game, Mad Max, was developed by Swedish company Avalanche Studios and published by Warner Brothers Games. It is an action/adventure/Role-Playing Game based on the hit 2015 film, Mad Max: Fury Road, and it is pretty bloody amazing!
The Sega Saturn version of Road Rash is an exhilarating and enjoyable third-person motorbike race game, with the all usual Road Rash-style violence mixed-in.
Sometimes your opponents will try to hit you, to knock you off your bike, but you can always turn the tables and try to bring them down with a well-timed punch or a kick.
Road Rash on the Saturn was developed by Electronic Arts Studios and is basically an enhanced version of Road Rash on the 3DO, which first came out in 1994.
Geoff Crammond‘s brilliant Stunt Car Racer was ported to the BBC Master (the enhanced 128K version of the BBC Micro), in 2019 by Kieran Connell and The Bitshifters Collective, and it is an excellent homebrew port of the classic racing game.
The ZX Spectrum version of Geoff Crammond‘s classic Stunt Car Racer was converted by Pete Cooke, the same guy who programmed the brilliant Amstrad version. It was published by Micro Style in 1989 and came in 48K and 128K versions. The 128K version obviously had more features and that’s the version I’m showing here.
The MS-DOS version of Geoff Crammond‘s classic racing game, Stunt Car Racer, was converted by Tim Ansell and published by Micro Style in 1989. It is another excellent version of this influential driving game.