FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.
Tag Archives: Big Hit
Quake III Arena, PC
Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…
Pillars of Eternity, PC
Developed by Obsidian Entertainment and first released in 2015, Pillars of Eternity is an isometric RPG very much in the style of Baldur’s Gate, with a multi character party system, quests and turn-based combat.
Pokémon Pearl, Nintendo DS
While I wouldn’t call myself a Pokémon fanatic, I do really enjoy the games because they are so well made, and because I love level-grinders. Pokémon Pearl (and its companion, Diamond) is considered by many as one of the best games in the series, and people still love to play it now.
Compared to previous generations, Pokémon Pearl has lots of new features, and compared to later generations: the series hasn’t yet started to collapse under its own weight.
Dragon Quest IX, Nintendo DS
The follow-up to the classic PS2 game Dragon Quest VIII is another fine level-grinder, with cheerful, colourful graphics and mesmerising gameplay. Dragon Quest IX: Sentinels of the Starry Skies was developed by Level-5 and published by Square Enix on the Nintendo DS in 2009.
Getting straight down to it: Dragon Quest IX (nine) is similar to the previous game in the series, but with a few fundamental changes…
Desert Strike, Megadrive/Genesis
Desert Strike: Return to the Gulf is a classic helicopter action game, developed and published by Electronic Arts for the Sega Megadrive in 1992.
It is known for its easy-to-play but hard-to-master gameplay, and for its controversial ‘Gulf War’ storyline.
Ghostbusters Special
The classic comedy horror film, Ghostbusters, was made into a video game by David Crane and published by Activision in 1984. The Commodore 64 version being the first – and arguably the best – version of this simple yet involving game. Many different conversions of Ghostbusters followed, and we’ve covered all of them on this website.
Here’s a list of all the different versions of Ghostbusters on thekingofgrabs.com. Listed in chronological order of release…
Ghostbusters, Apple II (1984)
Ghostbusters, Atari 8-bit (1984)
Ghostbusters, Commodore 64 (1984)
Ghostbusters, ZX Spectrum (1984)
Ghostbusters, Amstrad CPC (1985)
Ghostbusters, Atari 2600 (1985)
Ghostbusters, MSX (1985)
Ghostbusters, NES/Famicom (1986)
Ghostbusters, PC (1986)
Ghostbusters, Sega Master System (1987)
Enjoy,
The King of Grabs
More: Ghostbusters on Wikipedia

Ghostbusters, MSX
The MSX version of Activision‘s Ghostbusters is the same as all the others… Simple; archaic; and a very early example of a movie-licensed video game.
There’s no digitised speech in this version, although the rendition of Ray Parker Jr.‘s hit single isn’t bad.
Ghostbusters, ZX Spectrum
The ZX Spectrum version of David Crane‘s classic Ghostbusters is just as dull/entertaining (delete as applicable) as the original Commodore 64 version. But with some extra colour clash thrown in for good measure… 🙂
Ghostbusters, Commodore 64
David Crane‘s 1984 adaptation of the hit film Ghostsbusters was also a big hit on the video game scene too. It hit number one on the sales charts for most home systems and is still talked about to this day.
The Commodore 64 version was the first one released.