Designed by Raffaele Cecco and published by Hewson Consultants in 1987, Exolon is a simple-but-effective run-and-gun shooter with flick-screen levels and snazzy Spectrum-esque colourful graphics, with minimal colour clash.
Rebellion‘s Rogue Trooper was originally released in 2006 for Windows, PlayStation 2 and XBox, and it was remastered in HD by Tick Tock Games and re-released in 2017. It is the remastered “Redux” version that we’re looking at here.
For those who don’t know: Rogue Trooper is based on the character made famous in the British comic, 2000AD. Famous enough for him to have appeared in a ZX Spectrum game in 1986, and an Amiga/Atari ST game in 1991. And also slated to appear in a forthcoming film by Duncan Jones, who directed Moon (2009), and Warcraft: The Beginning (2016), among others. So Rogue Trooper does have some pedigree.
The Atari ST version of Krisalis Software‘s 1990 adaptation of 2000AD comic anti-hero, Rogue Trooper, is the same as the Amiga version, except with a more standardised display area and without the smooth scrolling.
The scrolling is pretty jerky to be honest although it doesn’t ruin the game. Control responsiveness isn’t as good as the Amiga version either, but it’s good enough.
Rogue Trooper on the ZX Spectrum was developed by Design Design and published by Piranha in 1986. It was the first showing in a video game of the blue-skinned soldier of the future, from 2000AD comic, and it is not a bad game at all. In fact: Rogue Trooper on the Speccy was probably the first decent video game to feature a character from 2000AD, as all the previous ones had been terrible.
TimeSplitters: Future Perfect is a first-person shooter developed by Free Radical Design and published by Electronic Arts in 2005. It is the third game in the TimeSplitters series and was released for XBox (the version shown here), GameCube, and PlayStation 2.
Metal Gear Solid is an award-winning tactical espionage action game focusing on stealth gameplay and it was first released by Konami in 1998. It was directed, produced and written by Hideo Koijima and follows on from the MSX games Metal Gear and Metal Gear 2: Solid Snake.
You play as codename “Solid Snake“, a legendary American soldier who infiltrates a nuclear weapons facility in order to neutralise a terrorist threat who are threatening a nuclear strike on The White House. Snake must sneak around, liberate hostages and stop the terrorists from launching the strike, all the while avoiding enemy contact as much as possible and gathering information about the situation.
Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.
This reworked Nintendo Entertainment System port of the MSX version of Metal Gear first came out in 1987 (1988 in North America), just three months after the original. While it’s considered (rightly) to be inferior to the original MSX version it was a major hit and went on to sell over a million units in the United States alone.