Tag Archives: missiles

Strike Fleet, Commodore 64

Strike Fleet is a naval combat simulation developed by Lucasfilm Games and first published by Electronic Arts in 1988. It is the unofficial sequel to the game P.H.M. Pegasus* and it received rave reviews at the time of its original release. * = You can even take control of a Pegasus class craft if you want, which is a classy nod to the game’s predecessor.

Continue reading Strike Fleet, Commodore 64

P.H.M. Pegasus, Commodore 64

P.H.M. Pegasus was developed by Lucasfilm Games and first published by Electronic Arts in 1987. It is a naval combat simulation where the player uses helicopters, convoy ships and hydrofoils to patrol and survey the sea, to clear areas of enemy forces, and escort friendly ships through risky waters.

Continue reading P.H.M. Pegasus, Commodore 64

Spheres of Chaos, PC

A trippy Asteroids tribute originally released for the Acorn Archimedes in 1993, Spheres of Chaos was re-programmed and re-released free for Windows and Linux by the original author, Iain McLeod, in 2012. And it’s still available to download for free from spheresofchaos.com – at the time of writing.

Continue reading Spheres of Chaos, PC

Nemesis 3: The Eve of Destruction, MSX

The second Gradius/Nemesis sequel developed and released exclusively for the MSX by Konami, Nemesis 3: The Eve of Destruction is another great ‘bullet hell’ progressive weapons shooter that really shows what the MSX is capable of.

Continue reading Nemesis 3: The Eve of Destruction, MSX

Gradius 2, MSX

Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series.

Continue reading Gradius 2, MSX

Gradius, MSX

Gradius – also known as Nemesis in some regions – was one of the first progressive weapons shooters to come out in arcades, and it was a big hit in 1985 when it was first released.

This led to the game being converted to many home computer systems, including the MSX, which was programmed by Konami themselves. So the game is unsurprisingly very good; very authentic, and with graphics and gameplay that push the MSX quite hard (I wouldn’t say “to its limits”, because I’m not a marketing a-hole, but it does push first-generation MSXes a fair degree).

Continue reading Gradius, MSX

Slap Fight, Arcade

Slap Fight is a vertically-scrolling, progressive weapons shoot ’em up developed by Taoplan and manufactured by Taito 1986. It’s also known as “Alcon” in the US.

Continue reading Slap Fight, Arcade

Spheres of Chaos, Archimedes

Spheres of Chaos is a colourful and superbly-playable Asteroids tribute originally written for the Acorn Archimedes by Iain McLeod and Matt Black and self-published in 1993.

Continue reading Spheres of Chaos, Archimedes

Metal Gear 2: Solid Snake, MSX

Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.

Continue reading Metal Gear 2: Solid Snake, MSX

Desert Strike, Atari Lynx

This conversion of the classic Sega Megadrive/Genesis game, Desert Strike, is about as good as you could expect on the Atari Lynx. Meaning: that it is very, very good indeed.

In fact: it is surprisingly close to the original, but obviously with smaller, more condensed graphics.

Continue reading Desert Strike, Atari Lynx