Tag Archives: Big Hit

Sony PlayStation Special

The Sony PlayStation was the first machine in the PlayStation series of video game consoles and it came out in Japan first, in 1994, and in 1995 everywhere else. It is widely seen as being the console that changed gaming forever; the console that marked the transition from cartridge-based console gaming to CD-ROM based games, and also the console that ushered in a new era of 3D gaming. It was also the console that made Sony a major player in the video game business.

Over its eleven-year lifespan 7,918 individual games were released for the PlayStation, accumulating just under a billion sales overall. The console itself became the first to sell over 100 million units.

This week I’m going to be featuring screenshots from a number of my favourite PlayStation games. Some you might have heard of (or even played), others you might never have seen before. One thing is for sure, though: interest in the original PlayStation is still going strong, some 27 years after its initial release. And that’s because these great games endure, and because emulation has breathed new life into the format.

Oh, and if you’re wondering what the blue PlayStation is: that is a development PlayStation – used by developers to create and test the games themselves. The photos are of my very own console, taken by myself, specifically for this blog.

Here’s a full list of what was published:

Rapid Reload
Kula World
No One Can Stop Mr. Domino!
Ganbare Goemon: Uchuu Kaizoku Akogingu
Devil Dice
Revelations: Persona
Ultima Underworld: The Stygian Abyss
Pepsiman
Metal Gear Solid
Ridge Racer
Croc: Legend of the Gobbos
Strider 2
Jumping Flash!
Vib-Ribbon

Enjoy,
The King of Grabs

More: Sony PlayStation on Wikipedia

Leaderboard, Commodore 64

The original Leaderboard was developed by Bruce and Roger Carver for the Commodore 64 and was published by Access Software in North America and US Gold in Europe. Leaderboard was the best-selling C64 game of 1986 in the UK.

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Hunchback, ZX Spectrum

Hunchback is a conversion of the 1983 arcade game by Century Electronics. It has been written that Hunchback is loosely based on the 1831 Victor Hugo novel, The Hunchback of Notre Dame, because it features Quasimodo running along a castle wall, trying to rescue Esmeralda from a tower at the end, but that is disputed by some who claim that Robin Hood is the main influence. Regardless, at least in this conversion the main character does actually look like Quasimodo…

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Out Run, Megadrive/Genesis

This 1991 Megadrive/Genesis conversion of the classic arcade race game, Out Run, was written by Sega’s AM2 development team – who made the original – and it is therefore very authentic and just as much fun as the arcade game.

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Metal Gear 2: Solid Snake, MSX

Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.

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Metal Gear, NES

This reworked Nintendo Entertainment System port of the MSX version of Metal Gear first came out in 1987 (1988 in North America), just three months after the original. While it’s considered (rightly) to be inferior to the original MSX version it was a major hit and went on to sell over a million units in the United States alone.

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Space Invaders, Atari 2600

This conversion of Taito‘s classic arcade game to the Atari VCS/2600 was first released in 1980, and – boy – did it shift some units…

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Dungeon Master, Amiga

FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.

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Quake III Arena, PC

Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…

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