Archer MacLean‘s classic side-scrolling shooter, Dropzone, was converted to the NES/Famicom by Eurocom Developments and it is an excellent adaptation of this fast-moving Defender derivative.
Rare‘s R.C. Pro-Am is a classic isometric racing game that was published by Nintendo on the NES in North America and Europe in 1988.
In it you race remote controlled cars around tracks in order to win points and stay in the championship. If you drop too low in the rankings then you are eliminated from the game and must start again.
The Famicom/NES version of Jackie Chan’s Action Kung Fu was developed by Now Production (who made Splatterhouse: Wanpaku Graffiti and Splatterhouse 3, among others) and was published by Hudson Soft in 1990. It’s a side-scrolling beat ’em up with platforming elements based around the famous movie actor Jackie Chan.
Dragon Warrior IV is the localised American version of Dragon Quest IV: Chapters of the Chosen. It’s an RPG, developed by Chunsoft and initially published by Enix in 1990 in Japan (and 1992 in North America).
Snake’s Revenge is a sequel to Metal Gear that was developed specifically for the North American and European NES markets by Konami and Ultra Games. It first came out in North America in 1990, and in Europe in 1992. Why there was a two-year gap between those releases is anyone’s guess.
Hideo Koijima wasn’t involved in the making of Snake’s Revenge and it is considered ‘non-canonical’, but he did make Metal Gear 2: Solid Snake for the MSX in response to it. I’m guessing that he wasn’t particularly enamoured with the idea of another team working on his signature series, but ultimately he (rather diplomatically) says that Snake’s Revenge is “not a bad game“.
This reworked Nintendo Entertainment System port of the MSX version of Metal Gear first came out in 1987 (1988 in North America), just three months after the original. While it’s considered (rightly) to be inferior to the original MSX version it was a major hit and went on to sell over a million units in the United States alone.
The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.
It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…
This 1991 release from Codemasters is the first game in the award-winning Micro Machines video game series and – boy – does it kick-start the series in style!
In fact: it established the staples that make the series so good, like the themed tracks, and the ‘race-to-the-edge-of-the-screen’ style racing.