Tag Archives: Rob Hubbard

Confuzion, Commodore 64

Confuzion was written by Paul Shirley – of Spindizzy fame – and published by Incentive Software in 1985. It’s a sliding puzzle game where you have to re-arrange tiles so that a spark can reach a bomb before the timer runs out.

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Thing On A Spring, Commodore 64

Thing On A Spring is a fondly-remembered Commodore 64 game first published in 1985 by Gremlin Graphics. It was written by Jason Perkins and Anthony Clarke, with graphics by Mark Rogers and catchy music by Rob Hubbard.

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Hydrofool, ZX Spectrum

Hydrofool was developed by Gargoyle Games and published by Faster Than Light in 1987. It’s the sequel to Sweevo’s World which was released in 1986.

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Nemesis the Warlock, Amstrad CPC

Creative Reality developed and Martech published this adaptation of the famous 2000AD comic character, Nemesis the Warlock, in 1987. It is a simple platform action game where the aim is to kill as many Terminators as possible in order to open up the exit to the next level.

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Nemesis the Warlock, Commodore 64

Nemesis the Warlock was developed by Creative Reality and first released by Martech in 1987. It is based on the 2000AD comic character of the same name, although the connection is tentative to say the least.

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Escape From Singe’s Castle, Commodore 64

In my review of Software ProjectsCommodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…

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Commando Arcade, Commodore 64

Created by Nostalgia in 2015, Commando Arcade is a reworking of the original C64 Commando port by Elite, but with completely new graphics, sound, and levels. So, rather than it being written from scratch, the game was built around the framework of an existing game.

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Commando, Commodore 64

Programmed by Chris Butler, with graphics by Rory Green and Chris Harvey, and music by Rob Hubbard, the Commodore 64 conversion of Capcom‘s arcade game Commando is considered to be a classic 8-bit game, even though it was put together very quickly (ie. rushed-out) by publisher Elite Systems.

After acquiring the official license they wanted it out in time for Christmas 1985, which gave the coders around four months to make the game. As a result Commando on home computer systems was a cut-down version of the arcade game, with fewer levels than the original and somewhat bare-bones graphics.

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Road Rash 3, Megadrive/Genesis

The third Road Rash was released exclusively for the Sega Megadrive by Electronic Arts in 1995 and it carries on the fine tradition of “video game violence on a motorcycle for one or two players”.

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Desert Strike, Megadrive/Genesis

Desert Strike: Return to the Gulf is a classic helicopter action game, developed and published by Electronic Arts for the Sega Megadrive in 1992.

It is known for its easy-to-play but hard-to-master gameplay, and for its controversial ‘Gulf War’ storyline.

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