New Adventure Island was first released by Hudson Soft in June 1992 in Japan, for the PC Engine, and later that same year for the TurboGrafx-16 in North America. It is more or less a remake of the original Adventure Island, which in turn was a port of the Sega arcade game, Wonder Boy.
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Adventure Island, Game Boy
Thankfully this is an adaption of Adventure Island II on the NES/Famicom, rather than a port of the original Adventure Island. I say “Thankfully” because the original Adventure Island was nothing more than a port of the Sega‘s 1986 arcade game, Wonder Boy, and Adventure Island II on the NES/Famicom was a step towards something a bit more substantial. Which is what we’re getting here.
Adventure Island II, NES/Famicom
Adventure Island II is the sequel to Adventure Island, although whereas the first Adventure Island was an adaptation of the Wonder Boy arcade game, this second title in the series is an original game in its own right and features a number of improvements over the first Adventure Island. Adventure Island II was developed by Now Production and first published by Hudson Soft in 1991.
Adventure Island, NES/Famicom
Hudson Soft‘s Adventure Island on the NES/Famicom is an adaptation of Sega‘s Wonder Boy arcade game, although subsequent Adventure Island games were original titles and the series went on to become a relatively popular ‘spin-off’ in its own right. Adventure Island was initially released in Japan in 1986, then in North America 1988, and finally in Europe in 1992.
Frankenstein, Commodore 64
Frankenstein for the Commodore 64 was developed and published by Zeppelin Games in 1992 and in it you play Egor, Professor Frankenstein‘s hunchback assistant, on a humorous and satirical quest to collect dead bodies for his master’s experiments.
Cannon Fodder, Atari Jaguar
Sensible Software‘s classic ‘titchy man’ overhead scrolling shooter, Cannon Fodder, is well-represented on the Jaguar, having been ported by a company called The Dome Software Developments, who did a worthy job with the conversion.
Crysis, PC
Crysis is a futuristic first-person shooter developed by German company Crytek and published by Electronic Arts in 2007. It is the first game in the Crysis series and is known as a game that – at the time of its original release – had relatively high-end system requirements. It’s also quite similar to Crytek‘s previous game, Far Cry, in that it is predominantly combat based in a jungle environment, with vehicles like jeeps, trucks, cars, hovercraft and boats that can be commandeered and driven.
Cauldron, ZX Spectrum
Palace Software‘s 1985 release, Cauldron, is a conversion of the Commodore 64 original, where you play as a witch who is on a quest to become the “Witch Queen” by defeating her opponent, “The Pumpking”.
Ultima IX: Ascension, PC
Ultima IX: Ascension is the ninth and final instalment of the core Ultima series and was developed by Origin Systems and published for Windows-based PCs by Electronic Arts in 1999. It was the first Ultima game to use polygonal rendering in a full 3D environment.
Planet of the Apes, Game Boy Advance
The Game Boy Advance version of Planet of the Apes is somewhat different, visually, to the Game Boy Color version, although it is basically the same game underneath. Graphically, the GBA version goes for a “digitised”, more realistic look, which I don’t think is as appealing as the pure 2D drawn look of the GBC version. It makes the game look more like an early ’90s Amiga game, which I think dates it significantly.