Katamari Damacy – meaning “clump spirit” – is a third-person action game that involves rolling-up items onto a ball called a ‘Katamari‘. You play as ‘The Prince‘ – a small, green boy who is the son of ‘The King of All Cosmos‘ and who pushes the Katamari around the landscape, making items stick to it, which in turn makes it grow in size. The aim of the game is roll-up a Katamari of a certain size in each of the game’s various levels.
Tag Archives: Takashi Yoshida
Splatterhouse 3, Megadrive/Genesis
Splatterhouse 3 takes place five years after the events of Splatterhouse 2 and is another horror-themed beat ’em up with gruesome enemies and bosses, except this time with slightly different gameplay.
Castlevania: Aria of Sorrow, Game Boy Advance
The third and final Castlevania game on the Game Boy Advance, Aria of Sorrow was first published by Konami in 2003.
Development was again led by Producer Koji Igarashi (who had previously worked on Symphony of the Night), and the end result is another brilliant and varied mix of platforming and RPG, with challenging enemies and boss battles.
Continue reading Castlevania: Aria of Sorrow, Game Boy Advance
We Love Katamari, PlayStation 2
Namco‘s We Love Katamari on the PlayStation 2 is one of the most imaginative games ever made! It is the sequel to 2004’s Katamari Damacy and takes the idea of rolling things up further than its predecessor did, resulting in another fantastic and bizarre adventure in item-collecting.