Ocean‘s 1983 release of Kong was an unofficial clone of Donkey Kong, and not a very good one at that. Kong was another early ZX Spectrum game I bought and thought was crap, but was entertaining enough for a few hours at least.
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It’s A Knockout, ZX Spectrum
It’s A Knockout, also known as “Jeux sans frontières“, was a TV show where teams of contestants battled it out over various physical challenges, in order to win the most points.
The idea for the show came from French President Charles de Gaulle, whose wish was that French and German youth would meet in a series of games to reinforce the friendship between the two countries. The domestic BBC English language version of the show was called “It’s A Knockout“.
The TV show grew during the 1970s and became popular throughout Europe, with various countries getting their own local and national versions, and the winners going through to a European final where individual countries would take each other on. These finals were usually much bigger-budget, with elaborate costumes and challenges, than in the early rounds, and they were broadcast throughout Europe on a regular basis for at least a couple of decades. It’s A Knockout was a phenomenon back in the late 70s and 80s. It’s since been replaced by similar shows like Tekashi’s Castle.
Kosmic Kanga, ZX Spectrum
Kosmic Kanga is a bouncing, platforming, shooting game in which you play a large, yellow kangaroo that fires boxing gloves as bullets. The game was created by Dominic Wood and first published for the ZX Spectrum in 1984, by Micromania.
Strangeloop, ZX Spectrum
Written by Charles Goodwin and published by Virgin Games in 1984, Strangeloop is a maze-based action adventure for the ZX Spectrum with a surreal, futuristic vibe to it.
C5 Clive, ZX Spectrum
C5 Clive, written by Barry Jones and published by Scorpio Gamesworld Ltd., pays tribute to (ie. satirises) Sir Clive Sinclair‘s infamous “personal automotive vehicle“, which was released onto the UK market as the Sinclair C5 in 1985.
Impossamole, ZX Spectrum
Impossamole on the ZX Spectrum is a multi-load expanded re-imagining of Gremlin Graphics‘ classic first Monty Mole game: Wanted: Monty Mole. It was developed by Core Design and first published by Gremlin in 1990, which was very late in the Spectrum‘s lifespan.
Wiz, ZX Spectrum
Created by Silhouette Software and published for the ZX Spectrum by Melbourne House in 1987, Wiz is an obscure scrolling action game where you control a wizard who must climb levels to gain magical powers so that he can break the link that joins the dark world to the light world. Whatever that means…
Super Dragon Slayer, ZX Spectrum
Converted by John F. Cain, from an original Commodore 64 game by John Ferrari, Super Dragon Slayer is a platform shooter featuring an agile magician who must jump, climb and shoot his way – left to right – through four large, scrolling levels. It was first published for the ZX Spectrum by Codemasters in 1989.
Castlevania: Spectral Interlude, ZX Spectrum
Castlevania: Spectral Interlude is a free-to-download homebrew Castlevania game for the ZX Spectrum, developed and published by Rewind (a Russian indie team) in 2015. The game is playable on 128K Spectrums only and is available digitally for Spectrum +3s as a disk-based game, and also as a TAP file. A limited number of physical copies were also produced for sale.
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Arcadia, ZX Spectrum
Written by David H. Lawson and published by Imagine Software in 1982, Arcadia is another early Spectrum game that sold hundreds of thousands of copies, but has not weathered the sands of time well at all…