The PC DOS version of Castle Master was released in 1990. And, while the EGA 16-colour graphics are not quite a nice as those seen in the Amiga version, they are colourful enough, and move at a fast pace.
Category Archives: PC
Descent, PC
Descent is a famous PC DOS shoot ’em up developed by Parallax Software and published by Interplay in 1995.
Tau Ceti, PC
The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.
It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.
3D Lemmings, PC
Developed by Clockwork Games and published by Psygnosis in 1995, 3D Lemmings is an alternative take on the Lemmings gameplay formula – this time, as the title suggests, in a 3D environment. And it doesn’t work too badly…
The Witcher 3 Achievements, PC
I had these screenshots of my Witcher 3 achievements popping on Steam, and they were sat on my hard drive doing nothing, so I thought I’d share them with the world.
Star Wars: Knights of the Old Republic II – The Sith Lords, PC
Developed by Obsidian and published by LucasArts in 2004, Knights of the Old Republic II: The Sith Lords is a fitting sequel to one of the best Star Wars games of all time.
Continue reading Star Wars: Knights of the Old Republic II – The Sith Lords, PC
Star Wars: Knights of the Old Republic, PC
LucasArts/Bioware‘s 2003 release, Knights of the Old Republic, is thought by some to be the best Star Wars game ever made.
It’s a hardcore RPG in the style of Neverwinter Nights (also by Bioware) and other realtime/turn-based hybrids of the early 2000s.
Elite, PC
This is the original MS-DOS CGA version of Elite, written by Andrew Onions of Realtime Games and published by Firebird in 1987.
Not to be confused with the even better Elite Plus, which came later and is a different game entirely.
Fallout 4 Magazines
Collecting magazines in Fallout 4 is fun!
Not only are they good for extra powers and skills, but they also satirise the Fallout world – and old comics – beautifully.
Normality, PC
A weird mix of 3D exploration and point-and-click adventure, Normality was developed and published by Gremlin Interactive in 1996.
In some respects Normality is the predecessor to Realms of the Haunting – a 1997 release from Gremlin. Both games use the same game engine, and gameplay-wise they also share a lot of similarities.