Silent Hill: Homecoming was developed by American company Double Helix Games and published by Konami in 2008. It was released for PlayStation 3, XBox 360 and Windows and is the sixth instalment in the Silent Hill series.
Silent Hill: Origins – the fifth part of the Silent Hill series – was developed by British company Climax Action (with the help of some outsourcing), and not Konami, so was the first Silent Hill game not developed in Japan. It was initially released for the PlayStation Portable in 2007 and this PlayStation 2 port followed later, in 2008.
Silent Hill: Origins is the fifth instalment of the Silent Hill series and the first Silent Hill game not developed in Japan. This game, known as Silent Hill Zero in Japan, is a prequel to the first Silent Hill and was developed by Climax Action and first published for the PlayStation Portable by Konami in 2007.
Whereas the second Silent Hill was more of a ‘spiritual successor’ to the first game, the third Silent Hill is a direct sequel to Silent Hill [one], continuing the story, but with new characters, enemies and locations. As well as re-visiting places familiar to those who’ve played the first game.
Silent Hill 2 is the sequel to the classic PS1 survival horror game, Silent Hill, and was developed and published by Konami in 2001. And – like the first Silent Hill – it is considered to be one of the best video games of all time by those who’ve played it.
This infamous survival horror game is the first game in the Silent Hill series and was developed and published by Konami in 1999. It is considered to be one of the best video games ever made by those who’ve played it.
Dusk is a 2018 release from New Blood Interactive, developed by American programmer David Szymanski. It is a horror-themed first-person shoot ’em up with simplistic graphics, atmospheric music, lots of weapons, and plenty of blood and gore.
It doesn’t look like much when viewed as still screenshots, but the beauty of the game comes from its refined controls, interesting level design, and engaging, fast-paced gameplay.
Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.
The ZX Spectrum version of Total Eclipse was the first version of the game released.
Using the legendary Freescape Engine, Total Eclipse is an Egyptian-themed exploration/puzzle game set in a primitive 3D world. Primitive because it was one of the first ever games to allow games-players to explore a 3D world in this way, and it worked quite well, in spite of the low frame rate and slowdown.
A 1990 homebrew conversion of the classic Freescape game, Total Eclipse, by the Hungarian coder Soós Ferenc (aka “SF”). It requires 64K of RAM to run.
And Total Eclipse an excellent conversion – pretty much identical to its Commodore 64 parent (from which it was converted).