I, of the Mask is a strange 3D action game written by Ant Attack author, Sandy White. It was published in 1985 by Electric Dreams Software, and it still confuses games-players to this day…
Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.
And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.
Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.
This obscure 1984 release from Ocean Software is basically a clone of Sega‘s classic arcade game, Pengo, but with an extra level tacked-on at the beginning. Similar in many ways to Ocean‘s Mr. Wimpy, which was BurgerTime with an extra level tacked on at the start. As if it would confuse the copyright police… “These are not the clones you are looking for… It is a completely different game… Look… [waves hand like Obi Wan]”
This 2003 release from Nintendo is the first game in the WarioWare series. The WarioWare series is all about playing short minigames, that the player must complete in sequence, with the speed of the challenges increasing as the game progresses.
WarioWare, Inc.: Mega Microgames! is known as “Minigame Mania” in PAL regions, but I’m sticking to the original title here.
Published by Square Enix in 2007, Crisis Core: Final Fantasy VII is a Sony PSP exclusive that pays tribute to the classic Final Fantasy VII, but with a different style of combat. It was released for the 10th anniversary of FF7.
Superfrog is an Amiga-based platform game, developed by Team 17 and first published in 1993, although this CD32 conversion followed later, in 1994.
Kid Chaos is a scrolling platform game created by Shaun Southern and Andrew Morris of Magnetic Fields, and published by Ocean Software in 1994.
A 1994 re-imagining of the Dennis Caswell C64 classic, Impossible Mission, which should have been great, but due to some poor decisions taken by the developers it falls well short of the mark.
It feels like the developers haven’t properly understood what made the original Impossible Mission good in the first place…
Super Stardust was developed by Finnish video game developer Bloodhouse and was published by Team 17 in 1993 for the Amiga and 1994 for the CD32.