Tag Archives: Ian Andrew

Castle Master, Amstrad CPC

Castle Master is a first-person 3D adventure game set in a haunted castle, where the aim is to destroy spirits before they overwhelm you. The game uses the famous Freescape engine, which was an early 3D engine for creating polygonal environments. It was developed by Incentive Software and first published by Domark in 1990.

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Castle Master, PC

The PC DOS version of Castle Master was released in 1990. And, while the EGA 16-colour graphics are not quite a nice as those seen in the Amiga version, they are colourful enough, and move at a fast pace.

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Total Eclipse 2: The Sphinx Jinx, ZX Spectrum

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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Total Eclipse, ZX Spectrum

The ZX Spectrum version of Total Eclipse was the first version of the game released.

Using the legendary Freescape Engine, Total Eclipse is an Egyptian-themed exploration/puzzle game set in a primitive 3D world. Primitive because it was one of the first ever games to allow games-players to explore a 3D world in this way, and it worked quite well, in spite of the low frame rate and slowdown.

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Castle Master II: The Crypt, Amiga

A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.

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Driller, ZX Spectrum

Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.

Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.

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