Tag Archives: conversion

Turbo Out Run, FM Towns

A conversion of the Sega arcade racer, Turbo Out Run was ported to the FM Towns by CRI (CSK Research Institute) and published by Sega in 1989. In truth, it’s not a particularly good version of the arcade game as it lacks a number of features, doesn’t look as good, and doesn’t play as well as its parent.

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Super Street Fighter II: The New Challengers, FM Towns

The 1994 FM Towns version of Super Street Fighter II: The New Challengers is a port of the popular Capcom arcade fighting game of 1993. It is the fourth game in the Street Fighter II sub-series, with four new fighters, adding to the existing roster of twelve characters from The World Warrior.

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Chaos Strikes Back, FM Towns

Chaos Strikes Back is a continuation of the classic Role-Playing Game, Dungeon Master. It’s a sequel – but not the sequel – to the first game, and was originally released as a stand-alone expansion disk on the Atari ST. On the FM Towns it was published on CD-ROM by Victor Musical Industries in 1990, and there’s a bit of faffing around to do before you can actually start the game*. Thankfully you can at least do this in English as there’s an option to play in that language.

*= Before you can play Chaos Strikes Back you must either create a new party (by entering the prison and choosing from the available portraits), and then save it to a new 720Kb floppy disk; or load a set of characters from a pre-existing FM Towns Dungeon Master save. You then need to enter the CSB portrait editor utility program and then click on ‘Make New Adventure’ to activate and save a new Chaos Strikes Back file to the disk. Only then will you be able to load and start the game…

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Operation Wolf, FM Towns

The FM Towns conversion of Taito‘s smash hit arcade shooter, Operation Wolf, is both an authentic port of the original, and also a playable and fun game that utilises mouse controls to great effect. It was first published by Ving in 1990.

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Shadow of the Beast, FM Towns

Shadow of the Beast on the FM Towns was first published in Japan only by Cross Media Soft – a brand of Victor Musical Industries (a subsidiary of JVC) – in 1991, and came on CD-ROM.

Tim Ansell, who programmed the FM Towns version of Shadow of the Beast (and Shadow of the Beast II), founded the famous British developer The Creative Assembly in 1987 and this was one of a number of contract ports that he did for Psygnosis in the late ’80s and early ’90s.

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Viewpoint, PlayStation

The 1996 PlayStation version of Aicom‘s classic isometric shooter, Viewpoint, was ported by Visual Concepts Entertainment and published by Electronic Arts. It features updated graphics and music, with the same basic gameplay elements of the original.

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Maziacs, Commodore 64

This conversion of Don Priestley‘s brilliant Spectrum game first appeared on the Commodore 64, courtesy of Andy French and DK’Tronics, in 1984. C64 fans tend to frown on conversions of Spectrum games to their system, but in this case they should be thanking their lucky stars, because Maziacs is a great little game.

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Donkey Kong [X2016], Commodore 64

This homebrew version of Donkey Kong was created by “Oxyron” for the Commodore 64 and was released at the “X2016 C64 Party” in The Netherlands in 2016, and it’s really rather excellent. Arguably even better than the officially-licensed C64 conversion by Ocean that was released in 1986.

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Donkey Kong, Commodore 64

The 1986 Commodore 64 port of Nintendo‘s famous Donkey Kong was developed by Arcana Software Design and published by Ocean Software. And it is a decent port of the arcade game.

Arcana also made the superb Amstrad CPC Donkey Kong port for Ocean, so it’s no surprise that this one is good too.

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The Sentinel, Amstrad CPC

Geoff Crammond‘s classic The Sentinel was first released for the Amstrad CPC by Firebird in 1987, and it is one of the best 8-bit versions of this weird and wonderful game.

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