Lode Runner on the BBC Micro was part of the Software Projects conversion releases of 1984 and is another fine release on the Lode Runner franchise train.
Tag Archives: conversion
Lode Runner, ZX Spectrum
Part of the later Software Projects UK releases, Lode Runner was first made available on the ZX Spectrum in 1984.
The small graphics and precise gameplay are perfectly suited to the Spectrum and as a result the game enjoyed some success on the system.
Lode Runner, NES
The 1984 NES version is the only one of the early releases of Lode Runner to feature scrolling levels.
Lode Runner, Arcade
The 1984 arcade version of Lode Runner was made by Irem Corporation of Japan and features, bigger, cuter graphics than the Broderbund original, but still the same great gameplay.
Lode Runner, Commodore 64
The Commodore 64 conversion of Lode Runner was a member of the original Broderbund releases of 1983 , with designer Doug Smith being ably assisted by Dane Bigham in this instance.
Bust-A-Move 2 Arcade Edition, PlayStation
Bust-A-Move 2 is the console name for the famous arcade game Puzzle Bobble 2. Thus: the “Arcade Edition” subtitle. I’ve no idea why they changed it – it just makes things confusing.
Puzzle Bobble 2 is a brilliant game though. It was initially released into arcades by Taito in 1995 and this arcade conversion came a year later via Acclaim in 1996.
Defender II, Atari 2600
The original Defender on the Atari 2600 is rubbish, but Defender II is the shizzle.
Scuba Dive, Commodore 64
Scuba Dive on the Commodore 64 must rate as one of the worst conversions of all time.
Black Crystal, Commodore 64
Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.
This Commodore 64 version plays pretty much the same as the ZX81 and ZX Spectrum versions, in that: it’s absolutely awful and will have you both tearing your hair out in minutes, and also wondering who on earth would make such a game…
Black Crystal, ZX Spectrum
Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.
The first version of Black Crystal was the ZX81 version, which was designed and programmed by Roy Carnell and Stuart Galloway and released in 1982. A ZX Spectrum version followed in 1983, then a Commodore 64 version later in 1985.