Tag Archives: John Miles

Ultima VII Part Two: Serpent Isle, PC

Serpent Isle is an oddity in the Ultima series in that it is a direct sequel to the previous game – Ultima VII: The Black Gate – which uses the same game engine, but with a few enhancements. It was published by Origin Systems in 1993 and only ever appeared on the PC, running under MS-DOS.

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Ultima VI: The False Prophet, Super Nintendo

The 1993 Super Nintendo version of Ultima VI: The False Prophet was developed by Origin Systems and first published by FCI/Pony Canyon. It is a faithful and playable port of the classic RPG, but with a few changes made to adapt it to play on a gamepad.

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Ultima VI: The False Prophet, Atari ST

Ultima VI: The False Prophet on the Atari ST was converted by Abersoft and first published by Origin Systems in 1992. It requires a minimum of 2MB of RAM to run and will run slowly on a standard 8MHz machine. In fact: even on a 16MHz CPU it will still run much more slowly than the original PC version, but is just about acceptable in an emulator with a fast ST configured.

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Ultima VI: The False Prophet, Amiga

The Amiga conversion of Ultima VI: The False Prophet was programmed by Abersoft and first published by Origin Systems in 1992.

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Ultima VI: The False Prophet, Commodore 64

The Commodore 64 version of Ultima VI: The False Prophet was programmed by Axel Brown of Imagitec Design and published by Origin Systems in 1991 and is the only 8-bit port of the game available. It is a somewhat stunted version of Ultima VI, with a number of changes made to make it fit onto three double-side floppy disks (six sides in total).

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Ultima VI: The False Prophet, PC

Ultima VI: The False Prophet is the sixth game in the Ultima series and the third and final game in the “Age of Enlightenment” trilogy. It was first released by Origin Systems in 1990 and the PC MS-DOS version was the original target platform. There is no Apple II version of this game. It is also the most complex game in the series so far.

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Ultima V: Warriors of Destiny, Commodore 64

Ultima V: Warriors of Destiny was originally released by Origin Systems in 1988 for the Commodore 128, with a Commodore 64 version following in 1989. The game was remastered in 2020 by Drunella, to provide CRT (cartridge) and d81 versions for fastloading, although the graphics remain the same as the original (there are no enhanced graphics, like in the remaster of Ultima IV). The music from the C128 version of Ultima V has been included in the remaster, though.

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Ultima V: Warriors of Destiny, Atari ST

The Atari ST version of Ultima V: Warriors of Destiny was programmed by Binary Vision and first published by Origin Systems in 1989.

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Ultima V: Warriors of Destiny, PC

The PC MS-DOS version of Ultima V: Warriors of Destiny was first published by Origin Systems in 1988 and it is arguably the best version of this classic RPG available for any system.

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Ultima V: Warriors of Destiny, Apple II

Ultima V: Warriors of Destiny was first released in 1988 for the Apple II through Origin Systems. It was the last Ultima game to be developed for the Apple II and it comes on eight floppy disks. It is the second game in the “Age of Enlightenment” trilogy and is similar in style to the previous game, with character creation done by answering a series of virtue-based questions. You can also import a character from Ultima IV if you have one, which is an interesting new feature in the series.

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