Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.
Tag Archives: shooting
Dropzone, Commodore 64
Archer MacLean‘s seminal Commodore 64 shooter, Dropzone is like a cross between Defender and, erm, Defender, but with more realistic graphics. And slightly different gameplay. But the principles are pretty much the same: super-fast, super-smooth, side-scrolling shooting. Avoid touching anything – or it’s instant death.
Exile, Commodore 64
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems. Including for the Commodore 64.
Wizball, Commodore 64
Sensible Software‘s bizarre but brilliant 1987 Commodore 64 shooter with a difference!
Ancipital, Commodore 64
Jeff Minter‘s seminal shooter Ancipital features psychedelic sprite-based visuals and fast blasting/running/jumping action.
Paradroid Metal Edition, Commodore 64
Arguably the best version of Andrew Braybrook‘s timeless Commodore 64 classic, Paradroid.
Paradroid Metal Edition (aka Heavy Metal Paradroid) is a suped-up version of Paradroid with faster scrolling and more responsive controls.
Summer Games, Commodore 64
The first of the ground-breaking/award-winning Epyx multi-event sport games, Summer Games was first released way back in 1984.
Winter Games, Commodore 64
One of many classic Epyx-published multi-event sports games from the Eighties, Winter Games is a collection of playable snow and ice-based Olympic events, but without the official license.
Lunar Jetman, ZX Spectrum
Another hugely memorable Ultimate game (and the official sequel to the hit game Jet Pac), Lunar Jetman was first released in 1983 for the ZX Spectrum.
Deus Ex, PC
A game close to my heart, as I was the first person in the world to review Ion Storm‘s brilliant Deus Ex, for PC Zone magazine in 2000. Click here for the review.
Deus Ex (pronounced Day-Us-Ex – NOT Deuce-Ex) is a classic first-person, futuristic action game with stealth overtones, although you can choose whether to blast your way through it or not.