Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird Software. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.
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Starstrike II, ZX Spectrum
The sequel to Realtime Software‘s brilliant Starstrike 3D, Starstrike II is another excellent and groundbreaking first-person space shooter, only this time with impressive “filled” polygons, instead of the simpler wireframe graphics of the original.
Starstrike 3D, ZX Spectrum
More than just a clone of Atari‘s arcade classic Star Wars, Starstrike 3D (or 3D Starstrike, whatever you prefer) is a wireframe, shooter masterpiece on the humble ZX Spectrum that really set the gaming world alight, back in the early Eighties.
Carrier Command, Atari ST
Realtime Games‘ 1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.
In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.