Tag Archives: Ian Oliver

Carrier Command, Amiga

Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird Software. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.

Continue reading Carrier Command, Amiga

Starstrike II, ZX Spectrum

The sequel to Realtime Software‘s brilliant Starstrike 3D, Starstrike II is another excellent and groundbreaking first-person space shooter, only this time with impressive “filled” polygons, instead of the simpler wireframe graphics of the original.

Continue reading Starstrike II, ZX Spectrum

Starstrike 3D, ZX Spectrum

More than just a clone of Atari‘s arcade classic Star Wars, Starstrike 3D (or 3D Starstrike, whatever you prefer) is a wireframe, shooter masterpiece on the humble ZX Spectrum that really set the gaming world alight, back in the early Eighties.

Continue reading Starstrike 3D, ZX Spectrum

Carrier Command, Atari ST

Realtime Games1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.

In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.

Continue reading Carrier Command, Atari ST