Carrier Command, Atari ST

Realtime Games1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.

In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.

You have ground-based, amphibious craft (Walrus), and aircraft (Manta) at your disposal, and must send them out to do your bidding – using Manta for combat, and Walrus for deploying payloads (usually command centre modules, which allow for the take-over of an island).

Carrier Command is controlled via a series of screens and icons, and a mouse, and was quite revolutionary at the time of original release.

Aside from the odd niggle (like vehicles – and the Carrier – not having the intelligence to go around things, you have to plot courses carefully, to avoid grounding), Carrier Command holds up well against the ravages of time, and still plays brilliantly now. You can play in either “Strategy” mode or “Action” mode, which further broadens the appeal.

More: Carrier Command on Wikipedia

4 thoughts on “Carrier Command, Atari ST”

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.