Tag Archives: ACG

Lunar Jetman, BBC Micro

The BBC Micro conversion of Ultimate‘s classic Lunar Jetman is a very good one, using a high res display mode for the graphics, which are mostly monochrome (just like the Spectrum original).

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Sabre Wulf, Commodore 64

The Commodore 64 version of Ultimate‘s classic Sabre Wulf was made by Greg Duddle of Mr. Micro for Firebird Software, who published the game in 1985.

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Sabre Wulf, Amstrad CPC

The Amstrad conversion of Sabre Wulf features the same chunky graphics as the BBC version, except with some extra colouring. It does make make a difference though. The Amstrad version doesn’t look quite as harsh as the BBC version.

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Sabre Wulf, BBC Micro

The BBC Micro version of Ultimate Play The Game‘s classic Sabre Wulf is so chunky and garish that it hurts the eyes! That said: it plays well enough.

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Pentagram, ZX Spectrum

By the time Pentagram came out in 1986, famous development and publishing house – Ultimate Play The Game – had been sold off to US Gold. How much of Pentagram was therefore down to Ultimate‘s designers, and how much was down to US Gold‘s programmers, is still a matter for debate. Most likely, Pentagram was a construct of US Gold, with Ultimate providing only the initial ideas, graphics and game engine (the famous Filmation Engine).

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Alien 8, ZX Spectrum

The original ZX Spectrum version of Alien 8 was first released in 1985, not long after Knight Lore had already blown the world away with its incredible isometric graphics and characteristic gameplay.

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Jet Pac, VIC-20

Jet Pac on the Commodore VIC-20 is pretty much the same as the classic ZX Spectrum version. It even has ‘colour clash’ like the original…

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Knight Lore, MSX

The MSX version of Knight Lore was developed by Tose Co. Ltd. for Jaleco and published in Europe and Japan in 1985.

It is pretty much identical to the original ZX Spectrum version, complete with slowdown. That said: if you run it on a more powerful MSX computer it outstrips the Speccy original in terms of performance.

Knight Lore is a legendary game – whatever platform you play it on – and the MSX version is no exception.

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore

Knight Lore, Amstrad CPC

The Amstrad CPC version of Ultimate‘s famous Knight Lore is the best-looking version, in my opinion.

The Amstrad‘s extra colours in high res mode make all the difference and it gives the look of the game an extra dimension. It also makes figuring out where you are on the screen a little easier.

Amstrad Knight Lore still suffers from slowdown – I think all the 8-bit version do – but it’s almost like it’s a deliberate feature… Meaning: that if the game didn’t slow down during some scenes they would be almost impossible to beat.

What am I talking about? Knight Lore is impossible to beat. Well, almost. 🙂

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore

Knight Lore, BBC Micro

Legendary developer Ultimate Play The Game gave good support to the BBC Micro, releasing many of their iconic games on the platform.

This Beeb conversion of the classic Knight Lore is arguably better than the original ZX Spectrum version, because it doesn’t suffer quite so badly from slowdown. Graphically, it’s still monochromatic, like the original.

Knight Lore is a brilliant game, however you play it. Sabreman turning into a werewolf mid jump is always hilarious…

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore