BioShock Infinite (2013) is the third game in the BioShock series, and it is one a hell of a game! It is a bright, imaginative, funny, touching, emotional, violent and downright surprising adventure, set in a steampunk-style cloud city called Columbia.
The DNA of the game feels like BioShock, but you’re not underwater this time – you’re in the clouds. And you’re swinging from building to building like a Victorian Spider-Man, and toting First World War style weapons.
The world you’re exploring feels like history gone wrong, because it IS history gone wrong. Everything about BioShock Infinite is stunning: the story, as it unfolds; the action (which is breathtaking, and shockingly violent in places); the graphics (a staggering level of detail in the 3D modelling, and the lighting is phenomenal); the sound (the soundtrack – by Garry Schyman – isn’t quite as iconic as his previous two BioShock scores, but is still superb); the gameplay mechanics (zipping along rails and jumping around is easy, intuitive and fun). It’s hard to describe just how good playing this game is, other than to say that it is still unparalleled in its detail and beauty.
BioShock Infinite is very re-playable too. Other than the awkward autosaves: it’s pretty much a perfect single-player story experience.