Tag Archives: Atari ST

Stunt Car Racer, Atari ST

The Atari ST version of Stunt Car Racer was programmed by Geoff Crammond himself so is almost identical to the Amiga version, and is as close-to-perfect as ST fans could wish for. The game was first published in 1989 by Micro Style, a sub-label of MicroProse.

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Rogue Trooper, Atari ST

The Atari ST version of Krisalis Software‘s 1990 adaptation of 2000AD comic anti-hero, Rogue Trooper, is the same as the Amiga version, except with a more standardised display area and without the smooth scrolling.

The scrolling is pretty jerky to be honest although it doesn’t ruin the game. Control responsiveness isn’t as good as the Amiga version either, but it’s good enough.

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Judge Dredd, Atari ST

The Atari ST version of the 1990 Judge Dredd game from Virgin Games is pretty much identical to the Amiga version – and the 8-bit versions – which means that it’s another failed attempt to bring the famous 2000AD comic character to life in a video game.

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Rogue, Atari ST

The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.

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Gauntlet, Atari ST

This 16-bit conversion of the classic arcade game Gauntlet was developed by Atari Games and was first published in October 1987 by Mindscape.

While, graphically, it’s not quite as lush as the original arcade game, it is very close to it and Atari obviously took care with how it looked and played when they translated it to the ST.

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Treasure Trap, Atari ST

Treasure Trap is an isometric platform adventure developed by Doodlebug Designs and published by Electronic Zoo in 1989. It was released for both the Amiga and the Atari ST and it is the ST version that I’m looking at today.

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Barbarian, Atari ST

Palace Software‘s notorious Barbarian is a ‘sword and sandal’ beat ’em up with a knockout gimmick: you can decapitate your opponent with a well-placed sword stroke!

Granted: you have to time it correctly, and get the distance between you and your opponent right, but when you pull it off the head bounces off in hilarious fashion, before being finally getting booted off the screen by a gremlin.

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SunDog: Frozen Legacy, Atari ST

Sundog is a sci-fi strategy/RPG/adventure game designed by Software Heaven (aka FTL – the makers of Dungeon Master), and is generally held in high regard. It originally came out on the Apple II in 1984, then later converted to the Atari ST in 1985.

I have to admit, though, that Sundog is a touch too archaic for my tastes. At least in terms of wanting to put hours into a game. The Atari ST version certainly looks better than the Apple II version, though.

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Archer Maclean’s Pool, Atari ST

Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.

And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.

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Tau Ceti, Atari ST

The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!

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